UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundNodeAssetReferencer.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "Sound/SoundNode.h"
9#include "SoundNodeAssetReferencer.generated.h"
10
14UCLASS(abstract, MinimalAPI)
16{
18
19public:
20 virtual void LoadAsset(bool bAddToRoot = false) PURE_VIRTUAL(USoundNodeAssetReferencer::LoadAsset,);
21 virtual void ClearAssetReferences() PURE_VIRTUAL(USoundNodeAssetReferencer::ClearAssetReferences, );
22 virtual bool ContainsProceduralSoundReference() const { return false; }
23
24 ENGINE_API bool ShouldHardReferenceAsset(const class ITargetPlatform*) const;
25
26#if WITH_EDITOR
27 ENGINE_API virtual void PostEditImport() override;
28#endif
29};
30
#define PURE_VIRTUAL(func,...)
Definition CoreMiscDefines.h:103
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition SoundNodeAssetReferencer.h:16
virtual void virtual LoadAsset(bool bAddToRoot=false) PURE_VIRTUAL(USoundNodeAssetReferencer void virtual ClearAssetReferences() PURE_VIRTUAL(USoundNodeAssetReferencer bool ContainsProceduralSoundReference() const
Definition SoundNodeAssetReferencer.h:22
Definition SoundNode.h:58