UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StabilizeLocalizationKeys.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
Containers/UnrealString.h
"
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#include "
CoreMinimal.h
"
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class
FProperty
;
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class
UStruct
;
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namespace
StabilizeLocalizationKeys
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{
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#if WITH_EDITOR
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COREUOBJECT_API
void
StabilizeLocalizationKeysForProperty
(
FProperty
*
InProp
,
void
*
InPropData
,
const
FString&
InNamespace
,
const
FString&
InKeyRoot
,
const
bool
bAppendPropertyNameToKey
=
true
);
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COREUOBJECT_API
void
StabilizeLocalizationKeysForStruct
(
UStruct
*
InStruct
,
void
*
InStructData
,
const
FString&
InNamespace
,
const
FString&
InKeyRoot
);
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#endif
// WITH_EDITOR
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}
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
UnrealString.h
FProperty
Definition
UnrealType.h:174
UStruct
Definition
Class.h:480
StabilizeLocalizationKeys
Definition
StabilizeLocalizationKeys.h:12
Engine
Source
Runtime
CoreUObject
Public
Internationalization
StabilizeLocalizationKeys.h
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