UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StatsCommon.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6#include "Misc/Build.h"
8
9#define FORCEINLINE_STATS FORCEINLINE
10//#define FORCEINLINE_STATS FORCEINLINE_DEBUGGABLE
11#define checkStats(x)
12
13#if !defined(STATS)
14#error "STATS must be defined as either zero or one."
15#endif
16
17#ifndef UE_USE_LIGHTWEIGHT_STATS
18#define UE_USE_LIGHTWEIGHT_STATS (!STATS && ENABLE_STATNAMEDEVENTS)
19#endif
20
21#if PLATFORM_USES_ANSI_STRING_FOR_EXTERNAL_PROFILING
23#else
25#endif // PLATFORM_USES_ANSI_STRING_FOR_EXTERNAL_PROFILING
26
27#if PLATFORM_USES_ANSI_STRING_FOR_EXTERNAL_PROFILING
28#define ANSI_TO_PROFILING(x) x
29#else
30#define ANSI_TO_PROFILING(x) TEXT(x)
31#endif
32
33enum class EStatFlags : uint8
34{
35 None = 0,
36 ClearEveryFrame = 1 << 0,
37 CycleStat = 1 << 1,
38 Verbose = 1 << 2, // Profiling scopes for this stat will no generate a trace event by default. See GShouldEmitVerboseNamedEvents.
39};
FPlatformTypes::WIDECHAR WIDECHAR
A wide character. Normally a signed type.
Definition Platform.h:1133
FPlatformTypes::ANSICHAR ANSICHAR
An ANSI character. Normally a signed type.
Definition Platform.h:1131
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
EStatFlags
Definition StatsCommon.h:34
WIDECHAR PROFILER_CHAR
Definition StatsCommon.h:24
uint8_t uint8
Definition binka_ue_file_header.h:8