UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Stringify.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7
8#include "Stringify.generated.h"
9
10class UObject;
11
12UENUM(BlueprintType, Flags, meta = (Bitflags, UseEnumValuesAsMaskValuesInEditor = "true"))
14{
16 Default = 0,
18 FilterEditorOnlyData = 1 << 0,
20 DisableDeltaEncoding = 1 << 1,
21};
23
24USTRUCT(BlueprintType)
44
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
EJsonStringifyFlags
Definition Stringify.h:14
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition JsonObjectGraph.Build.cs:6
Definition Object.h:95
JSONOBJECTGRAPH_API FUtf8String Stringify(TConstArrayView< const UObject * > RootObjects, const FJsonStringifyOptions &Options=FJsonStringifyOptions())
Definition Stringify.cpp:8
Definition AdvancedWidgetsModule.cpp:13
Definition Stringify.h:26
FJsonStringifyOptions & operator=(FJsonStringifyOptions &&)=default
~FJsonStringifyOptions()=default
FJsonStringifyOptions & operator=(const FJsonStringifyOptions &)=default
FJsonStringifyOptions(const FJsonStringifyOptions &)=default
FJsonStringifyOptions()=default
FJsonStringifyOptions(FJsonStringifyOptions &&)=default