UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StructScriptLoader.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
7/*******************************************************************************
8 * FStructScriptLoader
9 ******************************************************************************/
10
16{
17public:
30
37 bool IsPrimed();
38
48
65
75
76private:
83 void ClearScriptCode(UStruct* ScriptContainer);
84
86 int32 BytecodeBufferSize;
88 int32 SerializedScriptSize;
90 int64 ScriptSerializationOffset;
91};
FPlatformTypes::int64 int64
A 64-bit signed integer.
Definition Platform.h:1127
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Archive.h:1208
Definition LinkerLoad.h:124
Definition StructScriptLoader.h:16
static bool ShouldDeferScriptSerialization(FArchive &Ar)
Definition StructScriptLoader.cpp:181
bool LoadStructWithScript(UStruct *DestScriptContainer, FArchive &Loader, bool bAllowDeferredSerialization=true)
Definition StructScriptLoader.cpp:196
bool IsPrimed()
Definition StructScriptLoader.cpp:175
static int32 ResolveDeferredScriptLoads(FLinkerLoad *Linker)
Definition StructScriptLoader.cpp:302
Definition Class.h:480
Definition Linker.cpp:38