UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StructuredArchiveContainer.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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// HEADER_UNIT_SKIP - Internal
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#include "
Serialization/StructuredArchive.h
"
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#include "
Serialization/StructuredArchiveDefines.h
"
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#include "Containers/Set.h"
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#include "
Containers/UnrealString.h
"
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#if WITH_TEXT_ARCHIVE_SUPPORT
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#if DO_STRUCTURED_ARCHIVE_CONTAINER_CHECKS
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struct
FStructuredArchive::FContainer
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{
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int
Index
= 0;
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int
Count
= 0;
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bool
bAttributedValueWritten
=
false
;
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#if DO_STRUCTURED_ARCHIVE_UNIQUE_FIELD_NAME_CHECKS
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TSet<FString>
KeyNames
;
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#endif
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explicit
FContainer(
int
InCount
)
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:
Count
(
InCount
)
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{
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}
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};
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#endif
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#endif
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EMetalQueueType::Count
@ Count
StructuredArchiveDefines.h
StructuredArchive.h
UnrealString.h
Index
U16 Index
Definition
radfft.cpp:71
Engine
Source
Runtime
Core
Private
Serialization
StructuredArchiveContainer.h
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