22 UFUNCTION(BlueprintPure, Category =
"Engine Subsystems", meta = (BlueprintInternalUseOnly =
"true"))
26 UFUNCTION(BlueprintPure, Category =
"GameInstance Subsystems", meta = (WorldContext =
"ContextObject", BlueprintInternalUseOnly =
"true"))
30 UFUNCTION(BlueprintPure, Category =
"LocalPlayer Subsystems", meta = (WorldContext =
"ContextObject", BlueprintInternalUseOnly =
"true"))
34 UFUNCTION(BlueprintPure, Category =
"GameInstance Subsystems", meta = (WorldContext =
"ContextObject", BlueprintInternalUseOnly =
"true"))
38 UFUNCTION(BlueprintPure, Category =
"AudioEngine Subsystems", meta = (WorldContext =
"ContextObject", BlueprintInternalUseOnly =
"true"))
45 UFUNCTION(BlueprintPure, Category =
"LocalPlayer Subsystems", meta = (BlueprintInternalUseOnly =
"true"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127