8#include "TrajectoryTypes.generated.h"
10#define UE_API ENGINE_API
17USTRUCT(BlueprintType, Category=
"Trajectory")
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Trajectory")
29 float TimeInSeconds = 0.f;
45USTRUCT(BlueprintType, Category =
"Trajectory")
51 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Trajectory")
68 UFUNCTION(BlueprintCallable, Category =
"Animation|Trajectory|Debug", meta = (BlueprintThreadSafe))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::Math::TTransform< double > FTransform
Definition MathFwd.h:53
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UPARAM(...)
Definition ObjectMacros.h:748
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define UE_API
Definition TrajectoryTypes.h:10
ENGINE_API FArchive & operator<<(FArchive &Ar, FTransformTrajectorySample &Sample)
Definition TrajectoryTypes.cpp:32
Definition Archive.h:1208
Definition BlueprintFunctionLibrary.h:16
Type
Definition LogVerbosity.h:17
@ false
Definition radaudio_common.h:23
Definition AnimInstanceProxy.h:144
Definition LogCategory.h:21