UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TypedElementValueCacheColumns.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6
7#include "TypedElementValueCacheColumns.generated.h"
8
9
13USTRUCT(meta = (DisplayName = "Uint32 value cache"))
15{
17
18 UPROPERTY(meta = (IgnoreForMemberInitializationTest))
20};
21
25USTRUCT(meta = (DisplayName = "Int32 value cache"))
27{
29
30 UPROPERTY(meta = (IgnoreForMemberInitializationTest))
32};
33
37USTRUCT(meta = (DisplayName = "Uint64 value cache"))
39{
41
42 UPROPERTY(meta = (IgnoreForMemberInitializationTest))
44};
45
49USTRUCT(meta = (DisplayName = "Int64 value cache"))
51{
53
54 UPROPERTY(meta = (IgnoreForMemberInitializationTest))
56};
57
61USTRUCT(meta = (DisplayName = "float value cache"))
63{
65
66 UPROPERTY(meta = (IgnoreForMemberInitializationTest))
68};
FPlatformTypes::int64 int64
A 64-bit signed integer.
Definition Platform.h:1127
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
FPlatformTypes::uint64 uint64
A 64-bit unsigned integer.
Definition Platform.h:1117
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition CommonTypes.h:14
Definition TypedElementValueCacheColumns.h:63
Definition TypedElementValueCacheColumns.h:27
Definition TypedElementValueCacheColumns.h:51
Definition TypedElementValueCacheColumns.h:15
Definition TypedElementValueCacheColumns.h:39