UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE5ReleaseStreamObjectVersions.inl
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#if defined(DEFINE_UE5_RELEASE_VERSIONS)
4#define UE5_RELEASE_VERSION(Version, ID) Version,
5#elif defined(CHECK_UE5_RELEASE_VERSIONS)
6#define UE5_RELEASE_VERSION(Version, ID) static_assert(FUE5ReleaseStreamObjectVersion::Version == ID);
7#endif
8
9// Before any version changes were made
10UE5_RELEASE_VERSION(BeforeCustomVersionWasAdded, 0)
11
12// Added Lumen reflections to new reflection enum, changed defaults
14
15// Serialize HLOD info in WorldPartitionActorDesc
17
18// Removing Tessellation from materials and meshes.
20
21// LevelInstance serialize runtime behavior
23
24// Refactoring Pose Asset runtime data structures
26
27// Serialize the folder path of actor descs
29
30// Change hair strands vertex format
32
33// Added max linear and angular speed to Chaos bodies
34UE5_RELEASE_VERSION(AddChaosMaxLinearAngularSpeed, 8)
35
36// PackedLevelInstance version
38
39// PackedLevelInstance bounds fix
41
42// Custom property anim graph nodes (linked anim graphs, control rig etc.) now use optional pin manager
44
45// Add native double and int64 support to FFormatArgumentData
47
48// Material layer stacks are no longer considered 'static parameters'
50
51// CachedExpressionData is moved from UMaterial to UMaterialInterface
53
54// Add support for multiple cloth deformer LODs to be able to raytrace cloth with a different LOD than the one it is rendered with
56
57// Add support for different external actor packaging schemes
59
60// Add support for linking to the attached parent actor in WorldPartitionActorDesc
62
63// Converted AActor GridPlacement to bIsSpatiallyLoaded flag
65
66// Fixup for bad default value for GridPlacement_DEPRECATED
68
69// PackedLevelActor started using FWorldPartitionActorDesc (not currently checked against but added as a security)
71
72// Add support for actor folder objects
74
75// Remove FSkeletalMeshLODModel bulk datas
77
78// Exclude brightness from the EncodedHDRCubemap,
80
81// Unified volumetric cloud component quality sample count slider between main and reflection views for consistency
83
84// Pose asset GUID generated from source AnimationSequence
86
87// Convolution bloom now take into account FPostProcessSettings::BloomIntensity for scatter dispersion.
89
90// Serialize FHLODSubActors instead of FGuids in WorldPartition HLODActorDesc
92
93// Large Worlds - serialize double types as doubles
95
96// Deserialize old BP float&double types as real numbers for pins
98
99// Changed shadow defaults for directional light components, version needed to not affect old things
101
102// Refresh geometry collections that had not already generated convex bodies.
103UE5_RELEASE_VERSION(GeometryCollectionConvexDefaults, 31)
104
105// Add faster damping calculations to the cloth simulation and rename previous Damping parameter to LocalDamping.
107
108// Serialize LandscapeActorGuid in FLandscapeActorDesc sub class.
110
111// add inertia tensor and rotation of mass to convex
113
114// Storing inertia tensor as vec3 instead of matrix.
116
117// For Blueprint real numbers, ensure that legacy float data is serialized as single-precision
119
120// Upgrade the BlendMasks array in existing LayeredBoneBlend nodes
122
123// Uses RG11B10 format to store the encoded reflection capture data on mobile
125
126// Add WithSerializer type trait and implementation for FRawAnimSequenceTrack
128
129// Removed font from FEditableTextBoxStyle, and added FTextBlockStyle instead.
131
132// Added member reference to linked anim graphs
134
135// Changed default tangent behavior for new dynamic mesh components
137
138// Added resize methods to media capture
140
141// Function data stores a map from work to debug operands
143
144// Changed default Local Exposure Contrast Scale from 1.0 to 0.8
146
147// Serialize bActorIsListedInSceneOutliner in WorldPartitionActorDesc
149
150// Disabled opencolorio display configuration by default
152
153// Serialize ExternalDataLayerAsset in WorldPartitionActorDesc
155
156// Fix Chaos Cloth fictitious angular scale bug that requires existing parameter rescaling.
158
159// Store physics thread particles data in single precision
161
162//Orthographic Near and Far Plane Auto-resolve enabled by default
164
165// Fix a bug where BlendMask counts could get out of sync with BlendPose counts.
167
168// Separated lens flare from bloom intensity
170
171// Add settings to IAnimationDataModel GUID generation
173
174// Add support for Standalone HLOD
176
177// Fixed the missing bounds for cloth assets that don't have them serialized
179
180// Composite plugin now uses its own derived scene capture components
182
183// Add option to output attributes on the PCG Duplicate Cross Section node on the Data domain
185
186// Media Profile: Changed storage of capture cameras list from lazy to soft pointers
188
189// Reparameterize Spline in SplineComponent based on SplineCurves parameterization
191
192// Add solver and fabric property support to the schema based Cloth USD importer
194
195// -----<new versions can be added above this line>-------------------------------------------------
196#undef UE5_RELEASE_VERSION
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127