UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UObjectToken.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "CoreMinimal.h"
12
13class UObject;
14
20{
21public:
24
26 virtual EMessageToken::Type GetType() const override
27 {
29 }
30
31 virtual const FOnMessageTokenActivated& GetOnMessageTokenActivated() const override;
35 virtual const FWeakObjectPtr& GetObject() const
36 {
37 return ObjectBeingReferenced;
38 }
39
41 const FString& GetOriginalObjectPathName() const
42 {
43 return OriginalObjectPathName;
44 }
45
48 {
49 return DefaultMessageTokenActivated;
50 }
51
55 {
56 return DefaultGetObjectDisplayName;
57 }
58
59private:
62
64 FWeakObjectPtr ObjectBeingReferenced;
65
67 FString OriginalObjectPathName;
68
70 COREUOBJECT_API static FOnMessageTokenActivated DefaultMessageTokenActivated;
71
73 COREUOBJECT_API static FOnGetDisplayName DefaultGetObjectDisplayName;
74};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Text.h:385
Definition UObjectToken.h:20
static FOnGetDisplayName & DefaultOnGetObjectDisplayName()
Definition UObjectToken.h:54
DECLARE_DELEGATE_RetVal_TwoParams(FText, FOnGetDisplayName, const UObject *, bool)
virtual EMessageToken::Type GetType() const override
Definition UObjectToken.h:26
virtual const FOnMessageTokenActivated & GetOnMessageTokenActivated() const override
Definition UObjectToken.cpp:44
const FString & GetOriginalObjectPathName() const
Definition UObjectToken.h:41
static FOnMessageTokenActivated & DefaultOnMessageTokenActivated()
Definition UObjectToken.h:47
virtual const FWeakObjectPtr & GetObject() const
Definition UObjectToken.h:35
Definition TokenizedMessage.h:56
Definition SharedPointer.h:153
Definition Object.h:95
Type
Definition TokenizedMessage.h:36
@ Object
Definition TokenizedMessage.h:43
Definition WeakObjectPtr.h:49