UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UintRangeNetSerializers.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "NetSerializer.h"
7#include "UintRangeNetSerializers.generated.h"
8
11{
13
14public:
15 UPROPERTY()
16 uint8 LowerBound = 0;
17 UPROPERTY()
18 uint8 UpperBound = 0;
19 UPROPERTY()
20 uint8 BitCount = 0;
21};
22
23USTRUCT()
25{
27
28public:
29 UPROPERTY()
30 uint16 LowerBound = 0;
31 UPROPERTY()
32 uint16 UpperBound = 0;
33 UPROPERTY()
34 uint8 BitCount = 0;
35};
36
37USTRUCT()
39{
41
42public:
43 UPROPERTY()
44 uint32 LowerBound = 0;
45 UPROPERTY()
46 uint32 UpperBound = 0;
47 UPROPERTY()
48 uint8 BitCount = 0;
49};
50
51USTRUCT()
53{
55
56public:
57 UPROPERTY()
58 uint64 LowerBound = 0;
59 UPROPERTY()
60 uint64 UpperBound = 0;
61 UPROPERTY()
62 uint8 BitCount = 0;
63};
64
65namespace UE::Net
66{
67
72
73}
FPlatformTypes::uint64 uint64
A 64-bit unsigned integer.
Definition Platform.h:1117
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_NET_DECLARE_SERIALIZER(SerializerName, Api)
Definition NetSerializer.h:455
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint8_t uint8
Definition binka_ue_file_header.h:8
uint16_t uint16
Definition binka_ue_file_header.h:7
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition AdvancedWidgetsModule.cpp:13
Definition NetSerializerConfig.h:17
Definition UintRangeNetSerializers.h:25
Definition UintRangeNetSerializers.h:39
Definition UintRangeNetSerializers.h:53
Definition UintRangeNetSerializers.h:11
Definition UintRangeNetSerializers.cpp:17
Definition UintRangeNetSerializers.cpp:22
Definition UintRangeNetSerializers.cpp:27
Definition UintRangeNetSerializers.cpp:12