UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UniversalObjectLocatorRegistry.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "UObject/GCObject.h"
9
10
12{
13
15 : FGCObject
16{
17 static FRegistry& Get();
18
19 const FFragmentType* FindFragmentType(FName ID) const;
20
21 void AddReferencedObjects(FReferenceCollector& Collector) override;
22 FString GetReferencerName() const override;
23
26};
27
28} // namespace UE::UniversalObjectLocator
Definition GCObject.h:128
Definition NameTypes.h:617
Definition UObjectGlobals.h:2492
Definition Array.h:670
Definition AnimInstanceLocatorFragment.cpp:19
Definition UniversalObjectLocatorFragmentType.h:70
Definition UniversalObjectLocatorRegistry.h:16
TArray< FFragmentType > FragmentTypes
Definition UniversalObjectLocatorRegistry.h:25
void AddReferencedObjects(FReferenceCollector &Collector) override
Definition UniversalObjectLocatorRegistry.cpp:22
FString GetReferencerName() const override
Definition UniversalObjectLocatorRegistry.cpp:32
static FRegistry & Get()
Definition UniversalObjectLocatorRegistry.cpp:11
TArray< TObjectPtr< UScriptStruct > > ParameterTypes
Definition UniversalObjectLocatorRegistry.h:24
const FFragmentType * FindFragmentType(FName ID) const
Definition UniversalObjectLocatorRegistry.cpp:17