UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UniversalObjectLocatorStringUtils.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreTypes.h
"
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#include "
Containers/StringFwd.h
"
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namespace
UE::UniversalObjectLocator
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{
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UNIVERSALOBJECTLOCATOR_API
bool
ParseUnsignedInteger
(
FStringView
InString
,
uint32
&
OutResult
,
int32
*
OutNumCharsParsed
=
nullptr
);
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}
// namespace UE::UniversalObjectLocator
CoreTypes.h
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
StringFwd.h
uint32
uint32_t uint32
Definition
binka_ue_file_header.h:6
TStringView< TCHAR >
UE::UniversalObjectLocator
Definition
AnimInstanceLocatorFragment.cpp:19
UE::UniversalObjectLocator::ParseUnsignedInteger
bool ParseUnsignedInteger(FStringView InString, uint32 &OutResult, int32 *OutNumCharsParsed)
Definition
UniversalObjectLocatorStringUtils.cpp:10
Engine
Source
Runtime
UniversalObjectLocator
Public
UniversalObjectLocatorStringUtils.h
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