UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VVMObjectPrinting.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Set.h"
7#include "HAL/Platform.h"
8#include "Misc/OptionalFwd.h"
9
10class UObject;
11namespace Verse
12{
13enum class EValueStringFormat;
14
15namespace ObjectPrinting
16{
18{
19 virtual bool TryStringHandle(UObject* Object, FUtf8StringBuilderBase& Builder, EValueStringFormat Format, TSet<const void*>& VisitedObjects, uint32 RecursionDepth) = 0;
20};
21
24} // namespace ObjectPrinting
25
27} // namespace Verse
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition StringBuilder.h:79
Definition Object.h:95
void UnregisterHandler(FHandler *Handler)
Definition VVMObjectPrinting.cpp:46
void RegisterHandler(FHandler *Handler)
Definition VVMObjectPrinting.cpp:40
Definition Archive.h:36
EValueStringFormat
Definition VVMValuePrinting.h:17
void AppendToString(FUtf8StringBuilderBase &Builder, UObject *Object, EValueStringFormat Format, TSet< const void * > &VisitedObjects, uint32 RecursionDepth)
Definition VVMObjectPrinting.cpp:54
Definition VVMObjectPrinting.h:18
virtual bool TryStringHandle(UObject *Object, FUtf8StringBuilderBase &Builder, EValueStringFormat Format, TSet< const void * > &VisitedObjects, uint32 RecursionDepth)=0