UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VVMVerseEffectSet.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
UObject/ScriptMacros.h
"
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#include "VVMVerseEffectSet.generated.h"
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UENUM
(
Flags
)
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enum
class
EVerseEffectSet
:
uint8
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{
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None
= 0,
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Suspends
= 1 << 0,
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Decides
= 1 << 1,
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Diverges
= 1 << 2,
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Reads
= 1 << 3,
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Writes
= 1 << 4,
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Allocates
= 1 << 5,
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NoRollback
= 1 << 6,
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};
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ENUM_CLASS_FLAGS
(
EVerseEffectSet
);
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ENUM_CLASS_FLAGS
#define ENUM_CLASS_FLAGS(Enum)
Definition
EnumClassFlags.h:6
ObjectMacros.h
EEnumFlags::Flags
@ Flags
UENUM
#define UENUM(...)
Definition
ObjectMacros.h:749
ScriptMacros.h
EVerseEffectSet
EVerseEffectSet
Definition
VVMVerseEffectSet.h:16
EVerseEffectSet::Diverges
@ Diverges
EVerseEffectSet::None
@ None
EVerseEffectSet::Writes
@ Writes
EVerseEffectSet::Reads
@ Reads
EVerseEffectSet::Suspends
@ Suspends
EVerseEffectSet::NoRollback
@ NoRollback
EVerseEffectSet::Decides
@ Decides
EVerseEffectSet::Allocates
@ Allocates
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
Engine
Source
Runtime
CoreUObject
Public
VerseVM
VVMVerseEffectSet.h
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