UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualTexturePoolConfig.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "RenderResource.h"
7
8#include "VirtualTexturePoolConfig.generated.h"
9
11USTRUCT()
13{
15
16
17 UPROPERTY(EditAnywhere, Category = "PoolConfig|Filter")
19
21 UPROPERTY(EditAnywhere, Category = "PoolConfig|Filter")
22 int32 MinTileSize = 0;
23
25 UPROPERTY(EditAnywhere, Category = "PoolConfig|Filter")
26 int32 MaxTileSize = 0;
27
29 UPROPERTY(EditAnywhere, Category = PoolConfig)
30 int32 SizeInMegabyte = 0;
31
33 UPROPERTY(EditAnywhere, Category = PoolConfig)
34 bool bEnableResidencyMipMapBias = false;
35
37 UPROPERTY(EditAnywhere, Category = PoolConfig, meta = (ClampMin = "0", ClampMax = "3", UIMin = "0", UIMax = "3"))
38 int32 ResidencyMipMapBiasGroup = 0;
39
41 UPROPERTY(EditAnywhere, Category = "PoolConfig|Scalabiity")
42 bool bAllowSizeScale = false;
43
45 UPROPERTY(EditAnywhere, Category = "PoolConfig|Scalability")
46 int32 MinScaledSizeInMegabyte = 0;
47
49 UPROPERTY(EditAnywhere, Category = "PoolConfig|Scalability")
50 int32 MaxScaledSizeInMegabyte = 0;
51
53 bool IsDefault() const { return Formats.Num() == 0 && SizeInMegabyte > 0; }
54};
55
57UCLASS(config = Engine, defaultconfig, meta = (DisplayName = "Virtual Texture Pool"), MinimalAPI)
59{
61
62
63 UPROPERTY(config, EditAnywhere, Category = PoolConfig)
64 int32 DefaultSizeInMegabyte = 64;
65
71 UPROPERTY(config, EditAnywhere, Category = PoolConfig)
72 bool bPoolAutoGrowInEditor = true;
73
78 UPROPERTY(config, EditAnywhere, Category = PoolConfig, meta=(DisplayName="Fixed Pools", TitleProperty = "Formats"))
80
86 UPROPERTY(Transient, EditAnywhere, Category = PoolConfig, meta = (TitleProperty = "Formats"))
88
91
93 bool AddOrModifyTransientPoolConfig(FVirtualTextureSpacePoolConfig const& InConfig);
94
95#if WITH_EDITOR
96 void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
97#endif
98};
99
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
EPixelFormat
Definition PixelFormat.h:16
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Engine.Build.cs:7
Definition Array.h:670
Definition EnumAsByte.h:22
Definition DeveloperSettings.h:24
Definition VirtualTexturePoolConfig.h:59
Definition Scalability.cpp:198
@ false
Definition radaudio_common.h:23
Definition UnrealType.h:6865
Definition VirtualTexturePoolConfig.h:13
Definition VirtualTexturePoolConfig.h:102
static ENGINE_API bool GetPoolAutoGrow()
Definition VirtualTexturePoolConfig.cpp:275
static ENGINE_API void FindPoolConfig(TEnumAsByte< EPixelFormat > const *InFormats, int32 InNumLayers, int32 InTileSize, FVirtualTextureSpacePoolConfig &OutConfig)
Definition VirtualTexturePoolConfig.cpp:254
static ENGINE_API int32 GetSplitPhysicalPoolSize()
Definition VirtualTexturePoolConfig.cpp:295
static ENGINE_API bool Support16BitPageTables()
Definition VirtualTexturePoolConfig.cpp:290
static ENGINE_API uint32 GetConfigHash()
Definition VirtualTexturePoolConfig.cpp:300
static ENGINE_API float GetPoolSizeScale()
Definition VirtualTexturePoolConfig.cpp:270
static ENGINE_API void AddOrModifyTransientPoolConfigs_RenderThread(TArray< FVirtualTextureSpacePoolConfig > &InConfigs)
Definition VirtualTexturePoolConfig.cpp:260