UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WinHttpConnection.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#if WITH_WINHTTP
6
7#include "CoreMinimal.h"
9
10using HINTERNET = void*;
11using LPVOID = void*;
12
14 : public TSharedFromThis<IWinHttpConnection, ESPMode::ThreadSafe>
15{
16public:
17 virtual ~IWinHttpConnection() = default;
18
26 virtual bool IsValid() const = 0;
27
35 virtual const FString& GetRequestUrl() const = 0;
36
44 virtual void* GetHandle() = 0;
45
53 virtual bool StartRequest() = 0;
54
62 virtual bool CancelRequest() = 0;
63
71 virtual bool IsComplete() const = 0;
72
78 virtual void PumpMessages() = 0;
79
85 virtual void PumpStates() = 0;
86};
87
88#endif // WITH_WINHTTP
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition SharedPointer.h:1640
UTransformableHandle * GetHandle(UObject *InObject, const FName &InSocketName)
Definition TransformConstraint.cpp:65
void * LPVOID
Definition MinimalWindowsApi.h:73