UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WindowsEvent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6#include "HAL/Event.h"
8
9
14 : public FEvent
15{
16public:
17
20 : Event(nullptr)
21 { }
22
24 virtual ~FEventWin()
25 {
26 if (Event != nullptr)
27 {
28 CloseHandle(Event);
29 }
30 }
31
32 // FEvent interface
33
34 virtual bool Create( bool bIsManualReset = false ) override
35 {
36 // Create the event and default it to non-signaled
37 Event = CreateEvent(nullptr, bIsManualReset, 0, nullptr);
38 ManualReset = bIsManualReset;
39
40 return Event != nullptr;
41 }
42
43 virtual bool IsManualReset() override
44 {
45 return ManualReset;
46 }
47
48 virtual void Trigger() override;
49 virtual void Reset() override;
50 virtual bool Wait( uint32 WaitTime, const bool bIgnoreThreadIdleStats = false ) override;
51
52private:
54 HANDLE Event;
55
57 bool ManualReset;
58};
59
60
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition WindowsEvent.h:15
virtual ~FEventWin()
Definition WindowsEvent.h:24
FEventWin()
Definition WindowsEvent.h:19
virtual void Reset() override
Definition WindowsPlatformProcess.cpp:1939
virtual bool Create(bool bIsManualReset=false) override
Definition WindowsEvent.h:34
virtual void Trigger() override
Definition WindowsPlatformProcess.cpp:1932
virtual bool IsManualReset() override
Definition WindowsEvent.h:43
Definition Event.h:21
bool Wait()
Definition Event.h:74