UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WindowsPlatformCompilerPreSetup.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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// HEADER_UNIT_SKIP - Cause circular dependencies for header units
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#include "
Microsoft/MSVCPlatformCompilerPreSetup.h
"
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// This is needed when compiling with header units. By default _CRT_MEMCPY_S_INLINE is "static inline"
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// "static inline" means that function is private to module which causes compile errors when other windows includes uses memcpy_s and friends
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#ifndef _CRT_MEMCPY_S_INLINE
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#define _CRT_MEMCPY_S_INLINE inline
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#endif
MSVCPlatformCompilerPreSetup.h
Engine
Source
Runtime
Core
Public
Windows
WindowsPlatformCompilerPreSetup.h
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