UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WindowsUIABaseProvider.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_ACCESSIBILITY && UE_WINDOWS_USING_UIA
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#include "
Windows/AllowWindowsPlatformTypes.h
"
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#include <Ole2.h>
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#include "
Windows/HideWindowsPlatformTypes.h
"
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#include <UIAutomation.h>
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#include "
Templates/SharedPointer.h
"
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class
FWindowsUIAManager
;
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class
IAccessibleWidget
;
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class
FWindowsUIABaseProvider
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{
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public
:
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void
OnUIAManagerDestroyed
();
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protected
:
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FWindowsUIABaseProvider
(
FWindowsUIAManager
&
InManager
,
TSharedRef<IAccessibleWidget>
InWidget
);
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virtual
~FWindowsUIABaseProvider
();
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bool
IsValid
()
const
;
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uint32
IncrementRef
();
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uint32
DecrementRef
();
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FWindowsUIAManager
*
UIAManager
;
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TSharedRef<IAccessibleWidget>
Widget
;
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private
:
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uint32
RefCount;
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};
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#endif
AllowWindowsPlatformTypes.h
EChaosVDManifoldPointFlags::IsValid
@ IsValid
SharedPointer.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
HideWindowsPlatformTypes.h
EMultiBlockType::Widget
@ Widget
uint32
uint32_t uint32
Definition
binka_ue_file_header.h:6
TSharedRef
Definition
SharedPointer.h:153
Engine
Source
Runtime
ApplicationCore
Public
Windows
Accessibility
WindowsUIABaseProvider.h
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