UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WindowsUIAPropertyGetters.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_ACCESSIBILITY && UE_WINDOWS_USING_UIA
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#include "
Windows/AllowWindowsPlatformTypes.h
"
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#include <Ole2.h>
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#include "
Windows/HideWindowsPlatformTypes.h
"
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#include <UIAutomation.h>
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#include "
Templates/SharedPointer.h
"
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class
FVariant
;
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class
IAccessibleWidget
;
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namespace
WindowsUIAPropertyGetters
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{
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VARIANT
GetPropertyValueWindows
(
TSharedRef<IAccessibleWidget>
AccessibleWidget
,
PROPERTYID
WindowsPropertyId
);
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FVariant
GetPropertyValue
(
TSharedRef<IAccessibleWidget>
AccessibleWidget
,
PROPERTYID
WindowsPropertyId
);
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VARIANT
FVariantToWindowsVariant
(
const
FVariant
&
Value
);
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}
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#endif
AllowWindowsPlatformTypes.h
SharedPointer.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
HideWindowsPlatformTypes.h
EColorPickerChannels::Value
@ Value
FVariant
Definition
Variant.h:114
TSharedRef
Definition
SharedPointer.h:153
UE::StructUtils::Private::GetPropertyValue
EPropertyBagResult GetPropertyValue(const FPropertyBagPropertyDesc *Desc, const void *Address, T &OutValue)
Definition
PropertyBag.cpp:761
Engine
Source
Runtime
ApplicationCore
Public
Windows
Accessibility
WindowsUIAPropertyGetters.h
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