UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WorldPartitionActorLoaderInterface.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "Misc/Optional.h"
10#include "WorldPartitionActorLoaderInterface.generated.h"
11
12UINTERFACE(MinimalAPI)
17
19{
21
22#if WITH_EDITOR
26
27public:
29 class ILoaderAdapter
30 {
31 public:
34
35 ENGINE_API void Load();
36 ENGINE_API void Unload();
37 ENGINE_API bool IsLoaded() const;
38
39 UWorld* GetWorld() const { return World; }
40
41 bool GetUserCreated() const { return bUserCreated; }
42 void SetUserCreated(bool bValue) { bUserCreated = bValue; }
43
44 // Public interface
45 virtual TOptional<FBox> GetBoundingBox() const { return TOptional<FBox>(); }
46 virtual TOptional<FString> GetLabel() const { return TOptional<FString>(); }
47 virtual TOptional<FColor> GetColor() const { return TOptional<FColor>(); }
48
49 UE_DEPRECATED(5.4, "Use OnActorDescContainerInstanceInitialize")
51 UE_DEPRECATED(5.4, "Use OnActorDescContainerInstanceUninitialize")
53
54 protected:
57
58 // Private interface
59 virtual void ForEachActor(TFunctionRef<void(const FWorldPartitionHandle&)> InOperation) const =0;
60
62
63 ENGINE_API void RegisterDelegates();
64 ENGINE_API void UnregisterDelegates();
65
66 // Actors filtering
69
74
75 // Helpers
79
80 private:
82
83 uint8 bLoaded : 1;
85
87 };
88
89 virtual ILoaderAdapter* GetLoaderAdapter() =0;
90
92 {
93 public:
94 virtual ~FActorDescFilter() {}
95 virtual bool PassFilter(class UWorld*, const FWorldPartitionHandle&) = 0;
96
97 // Higher priority filters are called first
98 virtual uint32 GetFilterPriority() const = 0;
99 virtual FText* GetFilterReason() const = 0;
100 };
101
103
105
106private:
108
111
113 friend class ILoaderAdapter;
114#endif
115};
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_EVENT_OneParam(OwningType, EventName, Param1Type)
Definition DelegateCombinations.h:51
#define UINTERFACE(...)
Definition ObjectMacros.h:780
#define GENERATED_IINTERFACE_BODY(...)
Definition ObjectMacros.h:770
#define GENERATED_UINTERFACE_BODY(...)
Definition ObjectMacros.h:769
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Text.h:385
Definition WorldPartitionActorLoaderInterface.h:19
Definition Array.h:670
Definition AssetRegistryState.h:50
Definition UnrealString.h.inl:34
Definition SharedPointer.h:153
Definition ActorDescContainerInstance.h:23
Definition ActorDescContainer.h:40
Definition Interface.h:19
Definition WorldPartitionActorLoaderInterface.h:14
Definition WorldPartition.h:142
Definition World.h:918
Definition Optional.h:131