UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WorldPartitionEditorHash.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
6#include "UObject/Object.h"
9#include "WorldPartitionEditorHash.generated.h"
10
11UCLASS(Abstract, Config=Engine, Within = WorldPartition, MinimalAPI)
13{
15
16public:
17#if WITH_EDITOR
18 virtual void Initialize() PURE_VIRTUAL(UWorldPartitionEditorHash::Initialize, return;);
19 virtual void SetDefaultValues() PURE_VIRTUAL(UWorldPartitionEditorHash::SetDefaultValues, return;);
20 virtual FName GetWorldPartitionEditorName() const PURE_VIRTUAL(UWorldPartitionEditorHash::GetWorldPartitionEditorName, return FName(NAME_None););
21 virtual FBox GetEditorWorldBounds() const PURE_VIRTUAL(UWorldPartitionEditorHash::GetEditorWorldBounds, return FBox(ForceInit););
22 virtual FBox GetRuntimeWorldBounds() const PURE_VIRTUAL(UWorldPartitionEditorHash::GetRuntimeWorldBounds, return FBox(ForceInit););
23 virtual FBox GetNonSpatialBounds() const PURE_VIRTUAL(UWorldPartitionEditorHash::GetNonSpatialBounds, return FBox(ForceInit););
24 virtual void Tick(float DeltaSeconds) PURE_VIRTUAL(UWorldPartitionEditorHash::Tick, return;);
25
26 virtual void HashActor(FWorldPartitionHandle& InActorHandle) PURE_VIRTUAL(UWorldPartitionEditorHash::HashActor, ;);
27 virtual void UnhashActor(FWorldPartitionHandle& InActorHandle) PURE_VIRTUAL(UWorldPartitionEditorHash::UnhashActor, ;);
28
29 /* Struct of optional parameters passed to ForEachIntersectingActor. */
31 {
33
36
39
42
46 };
47
48 UE_DEPRECATED(5.4, "Use ForEachIntersectingActor with FWorldPartitionActorDescInstance")
50
51 virtual int32 ForEachIntersectingActor(const FBox& Box, TFunctionRef<void(FWorldPartitionActorDescInstance*)> InOperation, const FForEachIntersectingActorParams& Params = FForEachIntersectingActorParams()) PURE_VIRTUAL(UWorldPartitionEditorHash::ForEachIntersectingActor, return 0;);
52#endif
53};
#define PURE_VIRTUAL(func,...)
Definition CoreMiscDefines.h:103
@ ForceInit
Definition CoreMiscDefines.h:155
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::Math::TBox< double > FBox
Definition MathFwd.h:55
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Engine.Build.cs:7
Definition NameTypes.h:617
Definition WorldPartitionActorDescInstance.h:18
Definition WorldPartitionActorDesc.h:282
Definition AssetRegistryState.h:50
Definition Object.h:95
Definition WorldPartitionEditorHash.h:13
Definition WorldPartition.cpp:74
Definition Optional.h:131