UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WorldPartitionMiniMapVolume.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
6#include "WorldPartitionMiniMapVolume.generated.h"
7
8UCLASS(hidecategories = (Actor, Advanced, Display, Events, Object, Attachment, Info, Input, Blueprint, Layers, Tags, Replication), MinimalAPI)
10{
12
13public:
15
16 virtual bool IsEditorOnly() const final { return true; }
17
18#if WITH_EDITOR
19 virtual bool ActorTypeSupportsDataLayer() const final { return false; }
20 virtual bool ActorTypeSupportsExternalDataLayer() const final { return false; }
21 virtual bool CanChangeIsSpatiallyLoadedFlag() const { return false; }
22#endif
23};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
DIRECTLINK_API Display
Definition DirectLinkLog.h:8
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Volume.h:18
Definition WorldPartitionMiniMapVolume.h:10
virtual bool IsEditorOnly() const final
Definition WorldPartitionMiniMapVolume.h:16
Definition UObjectGlobals.h:1292
static COREUOBJECT_API FObjectInitializer & Get()
Definition UObjectGlobals.cpp:5001