52 , XPBDBucklingStiffness(
77 UE_DEPRECATED(5.4,
"XPBD Constraints must always trim kinematic constraints")
114 , XPBDBucklingStiffness(
139 UE_DEPRECATED(5.4,
"XPBD Constraints must always trim kinematic constraints")
151 int32 ParticleOffset,
187 , XPBDBucklingStiffness(
213 UE_DEPRECATED(5.5,
"Use constructor with BucklingRatioMultipliers")
215 int32 ParticleOffset,
243 UE_DEPRECATED(5.4,
"XPBD Constraints must always trim kinematic constraints")
245 int32 ParticleOffset,
276 template<
typename SolverParticlesOrRange>
291 UE_DEPRECATED(5.5,
"Use SetProperties with Weighted Buckling Ratio")
302 template<
typename SolverParticlesOrRange>
316 for (
int32 j = 0; j < 4; j++)
338 template<
typename SolverParticlesOrRange>
340 template<
bool bDampingOnly,
bool bElasticOnly,
typename SolverParticlesOrRange>
382 FPBDFlatWeightMap XPBDStiffness;
383 FPBDFlatWeightMap XPBDBucklingStiffness;
384 FPBDFlatWeightMap DampingRatio;
422#if !defined(CHAOS_XPBD_BENDING_ISPC_ENABLED)
423#define CHAOS_XPBD_BENDING_ISPC_ENABLED 1
427#if !INTEL_ISPC || UE_BUILD_SHIPPING
430extern CHAOS_API bool bChaos_XPBDBending_ISPC_Enabled;
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
#define UE_CHAOS_DECLARE_PROPERTYCOLLECTION_NAME(PropertyName, Type)
Definition CollectionPropertyFacade.h:969
@ ForceInit
Definition CoreMiscDefines.h:155
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
#define CHAOS_XPBD_BENDING_ISPC_ENABLED
Definition XPBDBendingConstraints.h:423
Definition CollectionPropertyFacade.h:49
Definition PBDBendingConstraintsBase.h:15
const int32 ParticleOffset
Definition PBDBendingConstraintsBase.h:386
ERestAngleConstructionType
Definition PBDBendingConstraintsBase.h:18
CHAOS_API void CalculateRestAngles(const TConstArrayView< FSolverVec3 > &InPositions, int32 InParticleOffset, int32 InParticleCount, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType)
Definition PBDBendingConstraintsBase.cpp:112
TArray< FSolverReal > RestAngles
Definition PBDBendingConstraintsBase.h:393
FPBDWeightMap BucklingRatioWeighted
Definition PBDBendingConstraintsBase.h:390
const int32 ParticleCount
Definition PBDBendingConstraintsBase.h:387
TArray< TVec4< int32 > > Constraints
Definition PBDBendingConstraintsBase.h:383
TArray< TVec2< int32 > > ConstraintSharedEdges
Definition PBDBendingConstraintsBase.h:384
void SetWeightedValue(const FSolverVec2 &InWeightedValue)
Definition PBDFlatWeightMap.h:142
void ApplyValues(bool *bOutUpdated=nullptr)
Definition PBDWeightMap.h:71
void SetWeightedValue(const FSolverVec2 &InWeightedValue)
Definition PBDWeightMap.h:62
Definition SoftsSolverParticlesRange.h:12
Definition PBDSoftsSolverParticles.h:20
Definition XPBDBendingConstraints.h:13
CHAOS_API void SetProperties(const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps)
Definition XPBDBendingConstraints.cpp:158
CHAOS_API FSolverReal ComputeTotalEnergy(const FSolverParticles &InParticles, const FSolverReal ExplicitStiffness=-1.f)
Definition XPBDBendingConstraints.cpp:588
static bool IsEnabled(const FCollectionPropertyConstFacade &PropertyCollection)
Definition XPBDBendingConstraints.h:23
static constexpr FSolverReal MinDamping
Definition XPBDBendingConstraints.h:20
const TArray< int32 > & GetConstraintsPerColorStartIndex() const
Definition XPBDBendingConstraints.h:305
static constexpr FSolverReal MaxDamping
Definition XPBDBendingConstraints.h:21
TArray< TArray< int32 > > GetConstraintsArray() const
Definition XPBDBendingConstraints.h:309
FXPBDBendingConstraints(const FSolverParticles &InParticles, int32 ParticleOffset, int32 ParticleCount, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingRatioMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const TConstArrayView< FRealSingle > &InDampingMultipliers, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness, const FSolverVec2 &InDampingRatio, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType)
Definition XPBDBendingConstraints.h:150
void ResetRestLengths(const TConstArrayView< FSolverVec3 > &Positions, const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps)
Definition XPBDBendingConstraints.h:328
static constexpr FSolverReal MaxStiffness
Definition XPBDBendingConstraints.h:19
CHAOS_API void Apply(SolverParticlesOrRange &Particles, const FSolverReal Dt) const
void ApplyProperties(const FSolverReal, const int32)
Definition XPBDBendingConstraints.h:297
void CHAOS_API Init(const SolverParticlesOrRange &InParticles)
FXPBDBendingConstraints(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 > > &&InConstraints, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection)
Definition XPBDBendingConstraints.h:86
CHAOS_API void AddBendingResidualAndHessian(const FSolverParticles &Particles, const int32 ConstraintIndex, const int32 ConstraintIndexLocal, const FSolverReal Dt, TVec3< FSolverReal > &ParticleResidual, Chaos::PMatrix< FSolverReal, 3, 3 > &ParticleHessian)
Definition XPBDBendingConstraints.cpp:693
virtual ~FXPBDBendingConstraints() override
Definition XPBDBendingConstraints.h:274
void SetProperties(const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness, const FSolverVec2 &InDampingRatio)
Definition XPBDBendingConstraints.h:283
CHAOS_API void AddInternalForceDifferential(const FSolverParticles &InParticles, const TArray< TVector< FSolverReal, 3 > > &DeltaParticles, TArray< TVector< FSolverReal, 3 > > &ndf)
Definition XPBDBendingConstraints.cpp:730
static constexpr FSolverReal MinStiffness
Definition XPBDBendingConstraints.h:18
FXPBDBendingConstraints(const FSolverParticlesRange &InParticles, TArray< TVec4< int32 > > &&InConstraints, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection)
Definition XPBDBendingConstraints.h:28
Definition Constraints.Build.cs:6
void SetNum(SizeType NewNum, EAllowShrinking AllowShrinking=UE::Core::Private::AllowShrinkingByDefault< AllocatorType >())
Definition Array.h:2308
void Init(const ElementType &Element, SizeType Number)
Definition Array.h:3043
Definition UnrealString.h.inl:34
Definition CollectionEmbeddedSpringConstraintFacade.cpp:6
TVector< FSolverReal, 2 > FSolverVec2
Definition PBDSoftsEvolutionFwd.h:32
bool bChaos_XPBDBending_SplitLambdaDamping
Definition XPBDBendingConstraints.cpp:28
FRealSingle FSolverReal
Definition PBDSoftsEvolutionFwd.h:31
float FRealSingle
Definition Real.h:14