UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ZenStreamingSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7
8#include "ZenStreamingSettings.generated.h"
9
10UCLASS(MinimalAPI, config=Game, defaultconfig, meta=(DisplayName="Zen Streaming"))
12{
14
15public:
19 UPROPERTY(config, EditAnywhere, Category = ZenStreaming, meta=(DisplayName="Show Zen streaming badge", ConsoleVariable="zen.indicator.show"))
20 bool bShowZenBadge = true;
21
22 UPROPERTY(config, EditAnywhere, Category = ZenStreaming, meta=(ClampMin=0, ClampMax=1.0, ConsoleVariable="zen.indicator.x"))
23 float BadgePositionX = 0.05;
24
25 UPROPERTY(config, EditAnywhere, Category = ZenStreaming, meta=(ClampMin=0, ClampMax=1.0, ConsoleVariable="zen.indicator.y"))
26 float BadgePositionY = 0.8;
27
31 UPROPERTY(config, EditAnywhere, Category = ZenStreaming, meta=(ClampMin=-1, ConsoleVariable="zen.indicator.fadetime"))
32 float BadgeFadeTime = -1;
33
34 UPROPERTY(config, EditAnywhere, Category = ZenStreaming, meta=(ClampMin=0, ClampMax=1.0, ConsoleVariable="zen.indicator.alpha"))
35 float BadgeAlpha = 0.5;
36};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition DeveloperSettings.h:24
Definition ZenStreamingSettings.h:12