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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for AGameMode, including all inherited members.
| AddInactivePlayer(APlayerState *PlayerState, APlayerController *PC) | AGameMode | virtual |
| bDelayedStart | AGameMode | |
| bHandleDedicatedServerReplays | AGameMode | protected |
| Broadcast(AActor *Sender, const FString &Msg, FName Type=NAME_None) | AGameMode | virtual |
| BroadcastLocalized(AActor *Sender, TSubclassOf< ULocalMessage > Message, int32 Switch=0, APlayerState *RelatedPlayerState_1=NULL, APlayerState *RelatedPlayerState_2=NULL, UObject *OptionalObject=NULL) | AGameMode | virtual |
| CanServerTravel(const FString &URL, bool bAbsolute) override | AGameMode | virtual |
| EngineMessageClass | AGameMode | |
| FindInactivePlayer(APlayerController *PC) | AGameMode | virtual |
| GetNetworkNumber() | AGameMode | virtual |
| GetNumPlayers() override | AGameMode | virtual |
| GetNumSpectators() override | AGameMode | virtual |
| GetTravelType() | AGameMode | virtual |
| HandleDisconnect(UWorld *InWorld, UNetDriver *NetDriver) | AGameMode | virtual |
| HandleLeavingMap() | AGameMode | protectedvirtual |
| HandleMatchAborted() | AGameMode | protectedvirtual |
| HandleMatchHasEnded() | AGameMode | protectedvirtual |
| HandleMatchHasStarted() | AGameMode | protectedvirtual |
| HandleMatchIsWaitingToStart() | AGameMode | protectedvirtual |
| HandleSeamlessTravelPlayer(AController *&C) override | AGameMode | virtual |
| HandleStartingNewPlayer_Implementation(APlayerController *NewPlayer) override | AGameMode | virtual |
| HasMatchEnded() const override | AGameMode | virtual |
| HasMatchStarted() const override | AGameMode | virtual |
| InactivePlayerArray | AGameMode | |
| InactivePlayerStateLifeSpan | AGameMode | protected |
| InitGame(const FString &MapName, const FString &Options, FString &ErrorMessage) override | AGameMode | virtual |
| InitSeamlessTravelPlayer(AController *NewController) override | AGameMode | virtual |
| IsHandlingReplays() override | AGameMode | virtual |
| K2_OnSetMatchState(FName NewState) | AGameMode | protected |
| Logout(AController *Exiting) override | AGameMode | virtual |
| MatchState | AGameMode | protected |
| MaxInactivePlayers | AGameMode | protected |
| MinRespawnDelay | AGameMode | |
| NotifyPendingConnectionLost(const FUniqueNetIdRepl &ConnectionUniqueId) | AGameMode | virtual |
| NumBots | AGameMode | |
| NumPlayers | AGameMode | |
| NumSpectators | AGameMode | |
| NumTravellingPlayers | AGameMode | |
| OnMatchStateSet() | AGameMode | protectedvirtual |
| OverridePlayerState(APlayerController *PC, APlayerState *OldPlayerState) | AGameMode | virtual |
| PlayerCanRestart_Implementation(APlayerController *Player) override | AGameMode | virtual |
| PlayerSwitchedToSpectatorOnly(APlayerController *PC) | AGameMode | |
| PostCommitMapChange() | AGameMode | virtual |
| PostLogin(APlayerController *NewPlayer) override | AGameMode | virtual |
| PostSeamlessTravel() override | AGameMode | virtual |
| PreCommitMapChange(const FString &PreviousMapName, const FString &NextMapName) | AGameMode | virtual |
| ReadyToEndMatch() | AGameMode | protected |
| ReadyToStartMatch() | AGameMode | protected |
| RemovePlayerControllerFromPlayerCount(APlayerController *PC) | AGameMode | |
| Say(const FString &Msg) | AGameMode | virtual |
| SetMatchState(FName NewState) | AGameMode | protectedvirtual |
| SetSeamlessTravelViewTarget(APlayerController *PC) | AGameMode | virtual |
| SpawnPlayerFromSimulate(const FVector &NewLocation, const FRotator &NewRotation) override | AGameMode | virtual |
| StartPlay() override | AGameMode | virtual |
| StartToLeaveMap() override | AGameMode | virtual |
| Tick(float DeltaSeconds) override | AGameMode | virtual |