UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AGameState Member List

This is the complete list of members for AGameState, including all inherited members.

AddPlayerState(APlayerState *PlayerState)AGameStateBasevirtual
AsyncPackageLoaded(UObject *Package)AGameStateBaseinlinevirtual
AuthorityGameModeAGameStateBase
bReplicatedHasBegunPlayAGameStateBaseprotected
DefaultTimer()AGameStatevirtual
ElapsedTimeAGameState
GameModeClassAGameStateBase
GetDefaultGameMode() constAGameStateBase
GetDefaultGameMode() constAGameStateBaseinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) constAGameStateBasevirtual
GetPlayerRespawnDelay(class AController *Controller) const overrideAGameStatevirtual
GetPlayerStartTime(class AController *Controller) const overrideAGameStatevirtual
GetPlayerStateFromUniqueNetId(const FUniqueNetIdWrapper &InPlayerId) constAGameStateBase
GetServerWorldTimeSeconds() constAGameStateBasevirtual
HandleBeginPlay() overrideAGameStatevirtual
HandleLeavingMap()AGameStateprotectedvirtual
HandleMatchHasEnded()AGameStateprotectedvirtual
HandleMatchHasStarted()AGameStateprotectedvirtual
HandleMatchIsWaitingToStart()AGameStateprotectedvirtual
HasBegunPlay() constAGameStateBasevirtual
HasMatchEnded() const overrideAGameStatevirtual
HasMatchStarted() const overrideAGameStatevirtual
MatchStateAGameStateprotected
NumServerWorldTimeSecondsDeltasAGameStateBaseprotected
OnRep_ElapsedTime()AGameStatevirtual
OnRep_GameModeClass()AGameStateBaseprotectedvirtual
OnRep_MatchState()AGameStatevirtual
OnRep_ReplicatedHasBegunPlay()AGameStateBaseprotectedvirtual
OnRep_ReplicatedWorldTimeSecondsDouble()AGameStateBaseprotectedvirtual
OnRep_SpectatorClass()AGameStateBaseprotectedvirtual
PlayerArrayAGameStateBase
PostInitializeComponents() overrideAGameStatevirtual
PreviousMatchStateAGameStateprotected
ReceivedGameModeClass() overrideAGameStatevirtual
ReceivedSpectatorClass()AGameStateBasevirtual
RemovePlayerState(APlayerState *PlayerState)AGameStateBasevirtual
ReplicatedWorldTimeSecondsDoubleAGameStateBaseprotected
SeamlessTravelTransitionCheckpoint(bool bToTransitionMap)AGameStateBasevirtual
ServerWorldTimeSecondsDeltaAGameStateBaseprotected
ServerWorldTimeSecondsUpdateFrequencyAGameStateBaseprotected
SpectatorClassAGameStateBase
SumServerWorldTimeSecondsDeltaAGameStateBaseprotected
TimerHandle_DefaultTimerAGameStateprotected
TimerHandle_UpdateServerTimeSecondsAGameStateBaseprotected
UpdateServerTimeSeconds()AGameStateBaseprotectedvirtual