UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AGameStateBase Member List

This is the complete list of members for AGameStateBase, including all inherited members.

AddPlayerState(APlayerState *PlayerState)AGameStateBasevirtual
AsyncPackageLoaded(UObject *Package)AGameStateBaseinlinevirtual
AuthorityGameModeAGameStateBase
bReplicatedHasBegunPlayAGameStateBaseprotected
FReplayHelperAGameStateBasefriend
GameModeClassAGameStateBase
GetDefaultGameMode() constAGameStateBase
GetDefaultGameMode() constAGameStateBaseinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) constAGameStateBasevirtual
GetPlayerRespawnDelay(AController *Controller) constAGameStateBasevirtual
GetPlayerStartTime(AController *Controller) constAGameStateBasevirtual
GetPlayerStateFromUniqueNetId(const FUniqueNetIdWrapper &InPlayerId) constAGameStateBase
GetServerWorldTimeSeconds() constAGameStateBasevirtual
HandleBeginPlay()AGameStateBasevirtual
HasBegunPlay() constAGameStateBasevirtual
HasMatchEnded() constAGameStateBasevirtual
HasMatchStarted() constAGameStateBasevirtual
NumServerWorldTimeSecondsDeltasAGameStateBaseprotected
OnRep_GameModeClass()AGameStateBaseprotectedvirtual
OnRep_ReplicatedHasBegunPlay()AGameStateBaseprotectedvirtual
OnRep_ReplicatedWorldTimeSecondsDouble()AGameStateBaseprotectedvirtual
OnRep_SpectatorClass()AGameStateBaseprotectedvirtual
PlayerArrayAGameStateBase
PostInitializeComponents() overrideAGameStateBasevirtual
ReceivedGameModeClass()AGameStateBasevirtual
ReceivedSpectatorClass()AGameStateBasevirtual
RemovePlayerState(APlayerState *PlayerState)AGameStateBasevirtual
ReplicatedWorldTimeSecondsDoubleAGameStateBaseprotected
SeamlessTravelTransitionCheckpoint(bool bToTransitionMap)AGameStateBasevirtual
ServerWorldTimeSecondsDeltaAGameStateBaseprotected
ServerWorldTimeSecondsUpdateFrequencyAGameStateBaseprotected
SpectatorClassAGameStateBase
SumServerWorldTimeSecondsDeltaAGameStateBaseprotected
TimerHandle_UpdateServerTimeSecondsAGameStateBaseprotected
UDemoNetDriverAGameStateBasefriend
UpdateServerTimeSeconds()AGameStateBaseprotectedvirtual