UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
APlayerState Member List

This is the complete list of members for APlayerState, including all inherited members.

bHasBeenWelcomedAPlayerState
BP_GetUniqueId() constAPlayerState
bUseCustomPlayerNamesAPlayerState
ClientInitialize(class AController *C)APlayerStatevirtual
CopyProperties(APlayerState *PlayerState)APlayerStateprotectedvirtual
Destroyed() overrideAPlayerStatevirtual
DispatchCopyProperties(APlayerState *PlayerState)APlayerState
DispatchOverrideWith(APlayerState *PlayerState)APlayerState
Duplicate()APlayerStatevirtual
EngineMessageClassAPlayerState
ExactPingAPlayerState
FSetPlayerStatePawnAPlayerStatefriend
GetCompressedPing() constAPlayerStateinline
GetHumanReadableName() const overrideAPlayerStatevirtual
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const overrideAPlayerStatevirtual
GetOldPlayerName() constAPlayerStatevirtual
GetOwningController() constAPlayerState
GetPawn() constAPlayerStateinline
GetPawn() constAPlayerStateinline
GetPingInMilliseconds() constAPlayerState
GetPlayerController() constAPlayerState
GetPlayerId() constAPlayerStateinline
GetPlayerName() constAPlayerState
GetPlayerNameCustom() constAPlayerStatevirtual
GetScore() constAPlayerStateinline
GetStartTime() constAPlayerStateinline
GetUniqueId() constAPlayerStateinline
HandleWelcomeMessage()APlayerStateprotectedvirtual
IsABot() constAPlayerStateinline
IsFromPreviousLevel() constAPlayerStateinline
IsInactive() constAPlayerStateinline
IsOnlyASpectator() constAPlayerStateinline
IsSpectator() constAPlayerStateinline
OnDeactivated()APlayerStatevirtual
OnPawnSetAPlayerState
OnReactivated()APlayerStatevirtual
OnRep_bIsInactive()APlayerStatevirtual
OnRep_PlayerId()APlayerStatevirtual
OnRep_PlayerName()APlayerStatevirtual
OnRep_Score()APlayerStatevirtual
OnRep_UniqueId()APlayerStatevirtual
OnSetUniqueId()APlayerStatevirtual
OverrideWith(APlayerState *PlayerState)APlayerStateprotectedvirtual
PostInitializeComponents() overrideAPlayerStatevirtual
RecalculateAvgPing()APlayerStatevirtual
ReceiveCopyProperties(APlayerState *NewPlayerState)APlayerStateprotected
ReceiveOverrideWith(APlayerState *OldPlayerState)APlayerStateprotected
RegisterPlayerWithSession(bool bWasFromInvite)APlayerStatevirtual
Reset() overrideAPlayerStatevirtual
SavedNetworkAddressAPlayerState
SeamlessTravelTo(class APlayerState *NewPlayerState)APlayerStatevirtual
SessionNameAPlayerState
SetCompressedPing(const uint8 NewPing)APlayerState
SetIsABot(const bool bNewIsABot)APlayerState
SetIsFromPreviousLevel(const bool bNewFromPreviousLevel)APlayerState
SetIsInactive(const bool bNewInactive)APlayerState
SetIsOnlyASpectator(const bool bNewSpectator)APlayerState
SetIsSpectator(const bool bNewSpectator)APlayerState
SetOldPlayerName(const FString &S)APlayerStatevirtual
SetPlayerId(const int32 NewId)APlayerState
SetPlayerName(const FString &S)APlayerStatevirtual
SetPlayerNameInternal(const FString &S)APlayerStatevirtual
SetScore(const float NewScore)APlayerState
SetShouldUpdateReplicatedPing(bool bInShouldUpdateReplicatedPing)APlayerStateinlineprotected
SetStartTime(const int32 NewStartTime)APlayerState
SetUniqueId(const FUniqueNetIdRepl &NewUniqueId)APlayerState
SetUniqueId(FUniqueNetIdRepl &&NewUniqueId)APlayerState
ShouldBroadCastWelcomeMessage(bool bExiting=false)APlayerStatevirtual
UnregisterPlayerWithSession()APlayerStatevirtual
UpdatePing(float InPing)APlayerStatevirtual