UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
APlayerState Member List
This is the complete list of members for
APlayerState
, including all inherited members.
bHasBeenWelcomed
APlayerState
BP_GetUniqueId
() const
APlayerState
bUseCustomPlayerNames
APlayerState
ClientInitialize
(class AController *C)
APlayerState
virtual
CopyProperties
(APlayerState *PlayerState)
APlayerState
protected
virtual
Destroyed
() override
APlayerState
virtual
DispatchCopyProperties
(APlayerState *PlayerState)
APlayerState
DispatchOverrideWith
(APlayerState *PlayerState)
APlayerState
Duplicate
()
APlayerState
virtual
EngineMessageClass
APlayerState
ExactPing
APlayerState
FSetPlayerStatePawn
APlayerState
friend
GetCompressedPing
() const
APlayerState
inline
GetHumanReadableName
() const override
APlayerState
virtual
GetLifetimeReplicatedProps
(TArray< FLifetimeProperty > &OutLifetimeProps) const override
APlayerState
virtual
GetOldPlayerName
() const
APlayerState
virtual
GetOwningController
() const
APlayerState
GetPawn
() const
APlayerState
inline
GetPawn
() const
APlayerState
inline
GetPingInMilliseconds
() const
APlayerState
GetPlayerController
() const
APlayerState
GetPlayerId
() const
APlayerState
inline
GetPlayerName
() const
APlayerState
GetPlayerNameCustom
() const
APlayerState
virtual
GetScore
() const
APlayerState
inline
GetStartTime
() const
APlayerState
inline
GetUniqueId
() const
APlayerState
inline
HandleWelcomeMessage
()
APlayerState
protected
virtual
IsABot
() const
APlayerState
inline
IsFromPreviousLevel
() const
APlayerState
inline
IsInactive
() const
APlayerState
inline
IsOnlyASpectator
() const
APlayerState
inline
IsSpectator
() const
APlayerState
inline
OnDeactivated
()
APlayerState
virtual
OnPawnSet
APlayerState
OnReactivated
()
APlayerState
virtual
OnRep_bIsInactive
()
APlayerState
virtual
OnRep_PlayerId
()
APlayerState
virtual
OnRep_PlayerName
()
APlayerState
virtual
OnRep_Score
()
APlayerState
virtual
OnRep_UniqueId
()
APlayerState
virtual
OnSetUniqueId
()
APlayerState
virtual
OverrideWith
(APlayerState *PlayerState)
APlayerState
protected
virtual
PostInitializeComponents
() override
APlayerState
virtual
RecalculateAvgPing
()
APlayerState
virtual
ReceiveCopyProperties
(APlayerState *NewPlayerState)
APlayerState
protected
ReceiveOverrideWith
(APlayerState *OldPlayerState)
APlayerState
protected
RegisterPlayerWithSession
(bool bWasFromInvite)
APlayerState
virtual
Reset
() override
APlayerState
virtual
SavedNetworkAddress
APlayerState
SeamlessTravelTo
(class APlayerState *NewPlayerState)
APlayerState
virtual
SessionName
APlayerState
SetCompressedPing
(const uint8 NewPing)
APlayerState
SetIsABot
(const bool bNewIsABot)
APlayerState
SetIsFromPreviousLevel
(const bool bNewFromPreviousLevel)
APlayerState
SetIsInactive
(const bool bNewInactive)
APlayerState
SetIsOnlyASpectator
(const bool bNewSpectator)
APlayerState
SetIsSpectator
(const bool bNewSpectator)
APlayerState
SetOldPlayerName
(const FString &S)
APlayerState
virtual
SetPlayerId
(const int32 NewId)
APlayerState
SetPlayerName
(const FString &S)
APlayerState
virtual
SetPlayerNameInternal
(const FString &S)
APlayerState
virtual
SetScore
(const float NewScore)
APlayerState
SetShouldUpdateReplicatedPing
(bool bInShouldUpdateReplicatedPing)
APlayerState
inline
protected
SetStartTime
(const int32 NewStartTime)
APlayerState
SetUniqueId
(const FUniqueNetIdRepl &NewUniqueId)
APlayerState
SetUniqueId
(FUniqueNetIdRepl &&NewUniqueId)
APlayerState
ShouldBroadCastWelcomeMessage
(bool bExiting=false)
APlayerState
virtual
UnregisterPlayerWithSession
()
APlayerState
virtual
UpdatePing
(float InPing)
APlayerState
virtual
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