UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FDynamicsProcessor Member List

This is the complete list of members for Audio::FDynamicsProcessor, including all inherited members.

AttackTimeMsecAudio::FDynamicsProcessorprotected
bIsAnalogModeAudio::FDynamicsProcessorprotected
bKeyAuditionEnabledAudio::FDynamicsProcessorprotected
bKeyHighshelfEnabledAudio::FDynamicsProcessorprotected
bKeyLowshelfEnabledAudio::FDynamicsProcessorprotected
ComputeGain(const float InEnvFollowerDb)Audio::FDynamicsProcessorprotected
ComputeGains(float *InEnvFollowerDbOutGain, const int32 InNumSamples)Audio::FDynamicsProcessorprotected
DetectorOutsAudio::FDynamicsProcessorprotected
EnvelopeFollowerPeakModeAudio::FDynamicsProcessorprotected
EnvFollowerAudio::FDynamicsProcessorprotected
FDynamicsProcessor()Audio::FDynamicsProcessor
GainAudio::FDynamicsProcessorprotected
GetKeyNumChannels() constAudio::FDynamicsProcessor
GetMaxLookaheadMsec() constAudio::FDynamicsProcessor
GetNumChannels() constAudio::FDynamicsProcessor
HalfKneeBandwidthDbAudio::FDynamicsProcessorprotected
Init(const float InSampleRate, const int32 InNumChannels=2)Audio::FDynamicsProcessor
InputGainAudio::FDynamicsProcessorprotected
InputHighshelfFilterAudio::FDynamicsProcessorprotected
InputLowshelfFilterAudio::FDynamicsProcessorprotected
IsInProcessingThreshold(const float InEnvFollowerDb) constAudio::FDynamicsProcessorprotected
KeyGainAudio::FDynamicsProcessorprotected
LinkModeAudio::FDynamicsProcessorprotected
LookaheadDelayAudio::FDynamicsProcessorprotected
LookaheadDelayMsecAudio::FDynamicsProcessorprotected
MaxLookaheadMsecAudio::FDynamicsProcessorprotectedstatic
OutputGainAudio::FDynamicsProcessorprotected
ProcessAudio(const float *InBuffer, const int32 InNumSamples, float *OutBuffer, const float *InKeyBuffer=nullptr, float *OutEnvelope=nullptr)Audio::FDynamicsProcessor
ProcessAudio(const float *const *const InBuffers, const int32 InNumFrames, float *const *OutBuffers, const float *const *const InKeyBuffers, float *const *OutEnvelopes)Audio::FDynamicsProcessor
ProcessAudioFrame(const float *InFrame, float *OutFrame, const float *InKeyFrame)Audio::FDynamicsProcessor
ProcessAudioFrame(const float *InFrame, float *OutFrame, const float *InKeyFrame, float *OutGain)Audio::FDynamicsProcessor
ProcessingModeAudio::FDynamicsProcessorprotected
ProcessKeyFrame(const float *InKeyFrame, float *OutFrame, bool bKeyIsInput)Audio::FDynamicsProcessorprotected
RatioAudio::FDynamicsProcessorprotected
ReleaseTimeMsecAudio::FDynamicsProcessorprotected
SampleRateAudio::FDynamicsProcessorprotected
SetAnalogMode(const bool bInIsAnalogMode)Audio::FDynamicsProcessor
SetAttackTime(const float InAttackTimeMsec)Audio::FDynamicsProcessor
SetChannelLinkMode(const EDynamicsProcessorChannelLinkMode InLinkMode)Audio::FDynamicsProcessor
SetInputGain(const float InInputGainDb)Audio::FDynamicsProcessor
SetKeyAudition(const bool InAuditionEnabled)Audio::FDynamicsProcessor
SetKeyGain(const float InKeyGain)Audio::FDynamicsProcessor
SetKeyHighshelfCutoffFrequency(const float InCutoffFreq)Audio::FDynamicsProcessor
SetKeyHighshelfEnabled(const bool bInEnabled)Audio::FDynamicsProcessor
SetKeyHighshelfGain(const float InGainDb)Audio::FDynamicsProcessor
SetKeyLowshelfCutoffFrequency(const float InCutoffFreq)Audio::FDynamicsProcessor
SetKeyLowshelfEnabled(const bool bInEnabled)Audio::FDynamicsProcessor
SetKeyLowshelfGain(const float InGainDb)Audio::FDynamicsProcessor
SetKeyNumChannels(const int32 InNumChannels)Audio::FDynamicsProcessor
SetKneeBandwidth(const float InKneeBandwidthDb)Audio::FDynamicsProcessor
SetLookaheadMsec(const float InLookAheadMsec)Audio::FDynamicsProcessor
SetNumChannels(const int32 InNumChannels)Audio::FDynamicsProcessor
SetOutputGain(const float InOutputGainDb)Audio::FDynamicsProcessor
SetPeakMode(const EPeakMode::Type InEnvelopeFollowerModeType)Audio::FDynamicsProcessor
SetProcessingMode(const EDynamicsProcessingMode::Type ProcessingMode)Audio::FDynamicsProcessor
SetRatio(const float InCompressionRatio)Audio::FDynamicsProcessor
SetReleaseTime(const float InReleaseTimeMsec)Audio::FDynamicsProcessor
SetThreshold(const float InThresholdDb)Audio::FDynamicsProcessor
SlopeFactorAudio::FDynamicsProcessorprotected
ThresholdDbAudio::FDynamicsProcessorprotected
UpwardsCompressionMaxGainAudio::FDynamicsProcessorprotectedstatic
~FDynamicsProcessor()Audio::FDynamicsProcessor