UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FMixerBuffer Member List

This is the complete list of members for Audio::FMixerBuffer, including all inherited members.

AudioDeviceFSoundBuffer
bAllocationInPermanentPoolFSoundBuffer
CreateNativeBuffer(FAudioDevice *AudioDevice, USoundWave *InWave)Audio::FMixerBufferstatic
CreatePreviewBuffer(FAudioDevice *AudioDevice, USoundWave *InWave)Audio::FMixerBufferstatic
CreateProceduralBuffer(FAudioDevice *AudioDevice, USoundWave *InWave)Audio::FMixerBufferstatic
CreateRealTimeBuffer(FAudioDevice *AudioDevice, USoundWave *InWave)Audio::FMixerBufferstatic
CreateStreamingBuffer(FAudioDevice *AudioDevice, USoundWave *InWave)Audio::FMixerBufferstatic
Describe(bool bUseLongName)FSoundBuffervirtual
EnsureHeaderParseTaskFinished()Audio::FMixerBuffer
EnsureRealtimeTaskCompletion()FSoundBufferinlinevirtual
FMixerBuffer(FAudioDevice *InAudioDevice, USoundWave *InWave, EBufferType::Type InBufferType)Audio::FMixerBuffer
FSoundBuffer(class FAudioDevice *InAudioDevice)FSoundBufferinline
GetChannelsDesc()FSoundBuffer
GetCurrentChunkIndex() const overrideAudio::FMixerBuffervirtual
GetCurrentChunkOffset() const overrideAudio::FMixerBuffervirtual
GetDecompressionState(bool bTakesOwnership=false)Audio::FMixerBuffer
GetNumChannels() constAudio::FMixerBufferinline
GetNumFrames() constAudio::FMixerBufferinline
GetPCMData(uint8 **OutData, uint32 *OutDataSize)Audio::FMixerBuffer
GetSampleRate() constAudio::FMixerBufferinline
GetSize() overrideAudio::FMixerBuffer
GetSoundClassName()FSoundBuffer
GetType() constAudio::FMixerBuffer
Init(FAudioDevice *AudioDevice, USoundWave *InWave, bool bForceRealtime)Audio::FMixerBufferstatic
InitNumFrames(const uint32 InNumFrames)Audio::FMixerBufferinline
InitSampleRate(const float InSampleRate)Audio::FMixerBufferinline
IsRealTimeBuffer() constAudio::FMixerBuffer
IsRealTimeSourceReady() overrideAudio::FMixerBuffervirtual
NumChannelsFSoundBuffer
ReadCompressedData(uint8 *Destination, int32 NumFramesToDecode, bool bLooping)FSoundBufferinlinevirtual
ReadCompressedInfo(USoundWave *SoundWave) overrideAudio::FMixerBuffervirtual
ResourceIDFSoundBuffer
ResourceNameFSoundBuffer
Seek(const float SeekTime) overrideAudio::FMixerBuffervirtual
~FMixerBuffer()Audio::FMixerBuffer
~FSoundBuffer()FSoundBuffervirtual