UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FMixerSource Member List

This is the complete list of members for Audio::FMixerSource, including all inherited members.

AudioDeviceFSoundSourceprotected
bInitializedFSoundSourceprotected
bIsManuallyPausedFSoundSourceprotected
bIsPausedByGameFSoundSourceprotected
bIsPreviewSoundFSoundSourceprotected
bIsVirtualFSoundSourceprotected
bReverbAppliedFSoundSourceprotected
BufferFSoundSourceprotected
Describe(bool bUseLongName)FSoundSourcevirtual
FMixerSource(FAudioDevice *InAudioDevice)Audio::FMixerSource
FSoundSource(FAudioDevice *InAudioDevice)FSoundSourceinline
GetBuffer() constFSoundSourceinlinevirtual
GetChannelLocations(FVector &Left, FVector &Right) constFSoundSource
GetDebugVolume(const float InVolume)FSoundSourceprotected
GetEnvelopeValue() const overrideAudio::FMixerSourcevirtual
GetNumChannels() constFSoundSourceinline
GetNumFramesPlayed() const overrideAudio::FMixerSourcevirtual
GetNumTotalFrames() constFSoundSourcevirtual
GetPlaybackPercent() const overrideAudio::FMixerSourcevirtual
GetRelativeRenderCost() const overrideAudio::FMixerSourcevirtual
GetSourceSampleRate() constFSoundSourcevirtual
GetSpatializationParams()FSoundSource
GetStartFrame() constFSoundSourcevirtual
GetWaveInstance() constFSoundSourceinline
HPFFrequencyFSoundSourceprotected
Init(FWaveInstance *InWaveInstance) overrideAudio::FMixerSourcevirtual
InitCommon()FSoundSourceprotected
InitializeSourceEffects(uint32 InEffectVoiceId)FSoundSourceinlinevirtual
IsFinished() overrideAudio::FMixerSourcevirtual
IsGameOnly() constFSoundSource
IsInitialized() const overrideAudio::FMixerSourcevirtual
IsPaused() constFSoundSourceinline
IsPausedByGame() constFSoundSourceinline
IsPausedManually() constFSoundSourceinline
IsPlaying() constFSoundSourceinline
IsPreparedToInit() overrideAudio::FMixerSourcevirtual
IsReverbApplied() constFSoundSourceinline
IsStopping() overrideAudio::FMixerSourceinlinevirtual
LastHeardUpdateFSoundSourceprotected
LastHPFFrequencyFSoundSourceprotected
LastLPFFrequencyFSoundSourceprotected
LastUpdateFSoundSourceprotected
LeftChannelSourceLocationFSoundSourceprotected
LFEBleedFSoundSourceprotected
LPFFrequencyFSoundSourceprotected
NotifyPlaybackData()FSoundSource
NumChannelsFSoundSourceprotected
NumFramesPlayedFSoundSourceprotected
NumTotalFramesFSoundSourceprotected
OnBeginGenerate() overrideAudio::FMixerSourcevirtual
OnDone() overrideAudio::FMixerSourcevirtual
OnEffectTailsDone() overrideAudio::FMixerSourcevirtual
OnLoopEnd() overrideAudio::FMixerSourceinlinevirtual
Pause() overrideAudio::FMixerSourcevirtual
PausedFSoundSourceprotected
PitchFSoundSourceprotected
Play() overrideAudio::FMixerSourcevirtual
PlaybackTimeFSoundSourceprotected
PlayingFSoundSourceprotected
PrepareForInitialization(FWaveInstance *InWaveInstance) overrideAudio::FMixerSourcevirtual
RightChannelSourceLocationFSoundSourceprotected
SetFilterFrequency()FSoundSource
SetLFEBleed()FSoundSource
SetPauseByGame(bool bInIsPauseByGame)FSoundSource
SetPauseManually(bool bInIsPauseManually)FSoundSource
SetReverbApplied(bool bHardwareAvailable)FSoundSource
SetVirtual()FSoundSourceinline
StartFrameFSoundSourceprotected
Stop() overrideAudio::FMixerSourcevirtual
StopNow() overrideAudio::FMixerSourcevirtual
TickCountFSoundSourceprotected
Update() overrideAudio::FMixerSourcevirtual
UpdateCommon()FSoundSourceprotected
UpdatePause()FSoundSourceprotected
UpdateStereoEmitterPositions()FSoundSource
VoiceIdFSoundSourceprotected
WaveInstanceFSoundSourceprotected
~FMixerSource()Audio::FMixerSource
~FSoundSource()FSoundSourcevirtual
~ISourceListener()=defaultAudio::ISourceListenervirtual