UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FMixerSource Member List
This is the complete list of members for
Audio::FMixerSource
, including all inherited members.
AudioDevice
FSoundSource
protected
bInitialized
FSoundSource
protected
bIsManuallyPaused
FSoundSource
protected
bIsPausedByGame
FSoundSource
protected
bIsPreviewSound
FSoundSource
protected
bIsVirtual
FSoundSource
protected
bReverbApplied
FSoundSource
protected
Buffer
FSoundSource
protected
Describe
(bool bUseLongName)
FSoundSource
virtual
FMixerSource
(FAudioDevice *InAudioDevice)
Audio::FMixerSource
FSoundSource
(FAudioDevice *InAudioDevice)
FSoundSource
inline
GetBuffer
() const
FSoundSource
inline
virtual
GetChannelLocations
(FVector &Left, FVector &Right) const
FSoundSource
GetDebugVolume
(const float InVolume)
FSoundSource
protected
GetEnvelopeValue
() const override
Audio::FMixerSource
virtual
GetNumChannels
() const
FSoundSource
inline
GetNumFramesPlayed
() const override
Audio::FMixerSource
virtual
GetNumTotalFrames
() const
FSoundSource
virtual
GetPlaybackPercent
() const override
Audio::FMixerSource
virtual
GetRelativeRenderCost
() const override
Audio::FMixerSource
virtual
GetSourceSampleRate
() const
FSoundSource
virtual
GetSpatializationParams
()
FSoundSource
GetStartFrame
() const
FSoundSource
virtual
GetWaveInstance
() const
FSoundSource
inline
HPFFrequency
FSoundSource
protected
Init
(FWaveInstance *InWaveInstance) override
Audio::FMixerSource
virtual
InitCommon
()
FSoundSource
protected
InitializeSourceEffects
(uint32 InEffectVoiceId)
FSoundSource
inline
virtual
IsFinished
() override
Audio::FMixerSource
virtual
IsGameOnly
() const
FSoundSource
IsInitialized
() const override
Audio::FMixerSource
virtual
IsPaused
() const
FSoundSource
inline
IsPausedByGame
() const
FSoundSource
inline
IsPausedManually
() const
FSoundSource
inline
IsPlaying
() const
FSoundSource
inline
IsPreparedToInit
() override
Audio::FMixerSource
virtual
IsReverbApplied
() const
FSoundSource
inline
IsStopping
() override
Audio::FMixerSource
inline
virtual
LastHeardUpdate
FSoundSource
protected
LastHPFFrequency
FSoundSource
protected
LastLPFFrequency
FSoundSource
protected
LastUpdate
FSoundSource
protected
LeftChannelSourceLocation
FSoundSource
protected
LFEBleed
FSoundSource
protected
LPFFrequency
FSoundSource
protected
NotifyPlaybackData
()
FSoundSource
NumChannels
FSoundSource
protected
NumFramesPlayed
FSoundSource
protected
NumTotalFrames
FSoundSource
protected
OnBeginGenerate
() override
Audio::FMixerSource
virtual
OnDone
() override
Audio::FMixerSource
virtual
OnEffectTailsDone
() override
Audio::FMixerSource
virtual
OnLoopEnd
() override
Audio::FMixerSource
inline
virtual
Pause
() override
Audio::FMixerSource
virtual
Paused
FSoundSource
protected
Pitch
FSoundSource
protected
Play
() override
Audio::FMixerSource
virtual
PlaybackTime
FSoundSource
protected
Playing
FSoundSource
protected
PrepareForInitialization
(FWaveInstance *InWaveInstance) override
Audio::FMixerSource
virtual
RightChannelSourceLocation
FSoundSource
protected
SetFilterFrequency
()
FSoundSource
SetLFEBleed
()
FSoundSource
SetPauseByGame
(bool bInIsPauseByGame)
FSoundSource
SetPauseManually
(bool bInIsPauseManually)
FSoundSource
SetReverbApplied
(bool bHardwareAvailable)
FSoundSource
SetVirtual
()
FSoundSource
inline
StartFrame
FSoundSource
protected
Stop
() override
Audio::FMixerSource
virtual
StopNow
() override
Audio::FMixerSource
virtual
TickCount
FSoundSource
protected
Update
() override
Audio::FMixerSource
virtual
UpdateCommon
()
FSoundSource
protected
UpdatePause
()
FSoundSource
protected
UpdateStereoEmitterPositions
()
FSoundSource
VoiceId
FSoundSource
protected
WaveInstance
FSoundSource
protected
~FMixerSource
()
Audio::FMixerSource
~FSoundSource
()
FSoundSource
virtual
~ISourceListener
()=default
Audio::ISourceListener
virtual
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