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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for Audio::FPatchInput, including all inherited members.
| ClearAudio() | Audio::FPatchInput | |
| FPatchInput(const FPatchOutputStrongPtr &InOutput) | Audio::FPatchInput | |
| FPatchInput(const FPatchInput &Other) | Audio::FPatchInput | |
| FPatchInput(FPatchInput &&Other) | Audio::FPatchInput | |
| FPatchInput()=default | Audio::FPatchInput | |
| FPatchMixer | Audio::FPatchInput | friend |
| FPatchSplitter | Audio::FPatchInput | friend |
| GetNumSamplesAvailable() const | Audio::FPatchInput | |
| IsOutputStillActive() const | Audio::FPatchInput | |
| IsValid() const | Audio::FPatchInput | |
| operator=(const FPatchInput &Other) | Audio::FPatchInput | |
| operator=(FPatchInput &&Other) | Audio::FPatchInput | |
| PushAudio(const float *InBuffer, int32 NumSamples) | Audio::FPatchInput | |
| Reset() | Audio::FPatchInput | |
| SetGain(float InGain) | Audio::FPatchInput | |
| ~FPatchInput() | Audio::FPatchInput |