UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FQuartzClock Member List

This is the complete list of members for Audio::FQuartzClock, including all inherited members.

AddQuantizedCommand(FQuartzQuantizedRequestData &InQuantizedRequestData) overrideAudio::FQuartzClockvirtual
AddQuantizedCommand(FQuartzQuantizedCommandInitInfo &InQuantizationCommandInitInfo) overrideAudio::FQuartzClockvirtual
AddQuantizedCommand(FQuartzQuantizationBoundary InQuantizationBoundary, TSharedPtr< IQuartzQuantizedCommand > InNewEvent) overrideAudio::FQuartzClockvirtual
AddToTickDelay(int32 NumFramesOfDelayToAdd)Audio::FQuartzClock
CancelQuantizedCommand(TSharedPtr< IQuartzQuantizedCommand > InCommandPtr)Audio::FQuartzClock
ChangeTickRate(FQuartzClockTickRate InNewTickRate, int32 NumFramesLeft=0)Audio::FQuartzClock
ChangeTimeSignature(const FQuartzTimeSignature &InNewTimeSignature)Audio::FQuartzClock
DoesMatchSettings(const FQuartzClockSettings &InClockSettings) constAudio::FQuartzClock
FQuartzClock(const FName &InName, const FQuartzClockSettings &InClockSettings, FQuartzClockManager *InOwningClockManagerPtr=nullptr)Audio::FQuartzClock
GetBeatProgressPercent(const EQuartzCommandQuantization &QuantizationType) constAudio::FQuartzClock
GetClockManager()Audio::FQuartzClock
GetCommandQueue() constAudio::FQuartzClock
GetCurrentTimestamp()Audio::FQuartzClock
GetDurationOfQuantizationTypeInSeconds(const EQuartzCommandQuantization &QuantizationType, float Multiplier)Audio::FQuartzClock
GetEstimatedRunTime()Audio::FQuartzClock
GetMixerDevice()Audio::FQuartzClock
GetName() constAudio::FQuartzClock
GetSourceManager()Audio::FQuartzClock
GetTickRate()Audio::FQuartzClock
HasPendingEvents() constAudio::FQuartzClock
IgnoresFlush() constAudio::FQuartzClock
IsRunning() constAudio::FQuartzClock
LowResolutionTick(float InDeltaTimeSeconds)Audio::FQuartzClock
NumPendingEvents() constAudio::FQuartzClock
Pause() overrideAudio::FQuartzClockvirtual
ResetTransport(const int32 NumFramesToTickBeforeReset=0)Audio::FQuartzClock
Restart(bool bPause=true) overrideAudio::FQuartzClockvirtual
Resume() overrideAudio::FQuartzClockvirtual
SetSampleRate(float InNewSampleRate)Audio::FQuartzClock
SetTickDelay(int32 NumFramesOfDelay)Audio::FQuartzClock
Shutdown()Audio::FQuartzClock
Stop(bool CancelPendingEvents) overrideAudio::FQuartzClockvirtual
SubscribeToAllTimeDivisions(FQuartzGameThreadSubscriber InSubscriber) overrideAudio::FQuartzClockvirtual
SubscribeToTimeDivision(FQuartzGameThreadSubscriber InSubscriber, EQuartzCommandQuantization InQuantizationBoundary) overrideAudio::FQuartzClockvirtual
Tick(int32 InNumFramesUntilNextTick)Audio::FQuartzClock
UnsubscribeFromAllTimeDivisions(FQuartzGameThreadSubscriber InSubscriber) overrideAudio::FQuartzClockvirtual
UnsubscribeFromTimeDivision(FQuartzGameThreadSubscriber InSubscriber, EQuartzCommandQuantization InQuantizationBoundary) overrideAudio::FQuartzClockvirtual
~FQuartzClock() overrideAudio::FQuartzClockvirtual