UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FQuartzClockManager Member List

This is the complete list of members for Audio::FQuartzClockManager, including all inherited members.

AddCommandToClock(FQuartzQuantizedCommandInitInfo &InQuantizationCommandInitInfo)Audio::FQuartzClockManager
CancelCommandOnClock(FName InOwningClockName, TSharedPtr< IQuartzQuantizedCommand > InCommandPtr)Audio::FQuartzClockManager
DoesClockExist(const FName &InClockName)Audio::FQuartzClockManager
Flush()Audio::FQuartzClockManager
FQuartLatencyTracker()FQuartLatencyTracker
FQuartzClock::AddQuantizedCommandAudio::FQuartzClockManagerfriend
FQuartzClockManager(Audio::FMixerDevice *InOwner=nullptr)Audio::FQuartzClockManager
GetClock(const FName &InClockName)Audio::FQuartzClockManager
GetCurrentTimestamp(const FName &InClockName)Audio::FQuartzClockManager
GetDurationOfQuantizationTypeInSeconds(const FName &InClockName, const EQuartzCommandQuantization &QuantizationType, float Multiplier)Audio::FQuartzClockManager
GetEstimatedRunTime(const FName &InClockName)Audio::FQuartzClockManager
GetLastUpdateSizeInFrames() constAudio::FQuartzClockManagerinline
GetLifetimeAverageLatency()FQuartLatencyTracker
GetMaxLatency()FQuartLatencyTracker
GetMinLatency()FQuartLatencyTracker
GetMixerDevice() constAudio::FQuartzClockManager
GetNumClocks() constAudio::FQuartzClockManagerinline
GetOrCreateClock(const FName &InClockName, const FQuartzClockSettings &InClockSettings, bool bOverrideTickRateIfClockExists=false)Audio::FQuartzClockManager
GetTickRateForClock(const FName &InName)Audio::FQuartzClockManager
HasClockBeenTickedThisUpdate(FName InClockName)Audio::FQuartzClockManager
IsClockRunning(const FName &InClockName)Audio::FQuartzClockManager
LowResoultionUpdate(float DeltaTimeSeconds)Audio::FQuartzClockManager
PauseClock(const FName &InName)Audio::FQuartzClockManager
PushLatencyTrackerResult(const double &InResult)FQuartLatencyTracker
RemoveClock(const FName &InName, bool bForceSynchronous=false)Audio::FQuartzClockManager
ResumeClock(const FName &InName, int32 NumFramesToDelayStart=0)Audio::FQuartzClockManager
SetTickRateForClock(const FQuartzClockTickRate &InNewTickRate, const FName &InName)Audio::FQuartzClockManager
Shutdown()Audio::FQuartzClockManager
StopClock(const FName &InName, bool CancelPendingEvents)Audio::FQuartzClockManager
SubscribeToAllTimeDivisions(FName InClockName, MetronomeCommandQueuePtr InListenerQueue)Audio::FQuartzClockManager
SubscribeToTimeDivision(FName InClockName, MetronomeCommandQueuePtr InListenerQueue, EQuartzCommandQuantization InQuantizationBoundary)Audio::FQuartzClockManager
UnsubscribeFromAllTimeDivisions(FName InClockName, MetronomeCommandQueuePtr InListenerQueue)Audio::FQuartzClockManager
UnsubscribeFromTimeDivision(FName InClockName, MetronomeCommandQueuePtr InListenerQueue, EQuartzCommandQuantization InQuantizationBoundary)Audio::FQuartzClockManager
Update(int32 NumFramesUntilNextUpdate)Audio::FQuartzClockManager
UpdateClock(FName InClockToAdvance, int32 NumFramesToAdvance)Audio::FQuartzClockManager
~FQuartzClockManager()Audio::FQuartzClockManager