UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FSoundSourceDecoder Member List

This is the complete list of members for Audio::FSoundSourceDecoder, including all inherited members.

AddReferencedObjects(FReferenceCollector &Collector) overrideAudio::FSoundSourceDecodervirtual
CreateSourceHandle(USoundWave *InSoundWave)Audio::FSoundSourceDecoder
EFlags enum nameFGCObject
FGCObject()FGCObjectinline
FGCObject(const FGCObject &Other)FGCObjectinline
FGCObject(FGCObject &&Other)FGCObjectinline
FGCObject(EFlags Flags)FGCObjectinlineexplicit
FSoundSourceDecoder()Audio::FSoundSourceDecoder
GetReferencerName() const overrideAudio::FSoundSourceDecoderinlinevirtual
GetReferencerPropertyName(UObject *Object, FString &OutPropertyName) constFGCObjectinlinevirtual
GetSourceBuffer(const FDecodingSoundSourceHandle &InHandle, const int32 NumOutFrames, const int32 NumOutChannels, FAlignedFloatBuffer &OutAudioBuffer)Audio::FSoundSourceDecoder
GGCObjectReferencerFGCObjectstatic
Init(FAudioDevice *InAudioDevice, int32 SampleRate)Audio::FSoundSourceDecoder
InitDecodingSource(const FSourceDecodeInit &InitData)Audio::FSoundSourceDecoder
IsFinished(const FDecodingSoundSourceHandle &InHandle) constAudio::FSoundSourceDecoder
IsInitialized(const FDecodingSoundSourceHandle &InHandle) constAudio::FSoundSourceDecoder
operator=(const FGCObject &)FGCObjectinline
operator=(FGCObject &&)FGCObjectinline
RegisterGCObject()FGCObject
RemoveDecodingSource(const FDecodingSoundSourceHandle &Handle)Audio::FSoundSourceDecoder
Reset()Audio::FSoundSourceDecoder
SetSourcePitchScale(const FDecodingSoundSourceHandle &Handle, float InPitchScale)Audio::FSoundSourceDecoder
SetSourceVolumeScale(const FDecodingSoundSourceHandle &Handle, float InVolumeScale)Audio::FSoundSourceDecoder
StaticInit()FGCObjectstatic
UnregisterGCObject()FGCObject
Update()Audio::FSoundSourceDecoder
UpdateRenderThread()Audio::FSoundSourceDecoder
~FGCObject()FGCObjectinlinevirtual
~FSoundSourceDecoder()Audio::FSoundSourceDecodervirtual