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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for Audio::FSoundWavePCMWriter, including all inherited members.
| BeginGeneratingSoundWaveFromBuffer(const TSampleBuffer<> &InSampleBuffer, USoundWave *InSoundWave=nullptr, TFunction< void(const USoundWave *)> OnSuccess=[](const USoundWave *ResultingWave){}) | Audio::FSoundWavePCMWriter | |
| BeginWriteToSoundWave(const FString &FileName, const TSampleBuffer<> &InSampleBuffer, FString InPath, TFunction< void(const USoundWave *)> OnSuccess=[](const USoundWave *ResultingWave) {}, TObjectPtr< USoundWave > InSoundWaveTransformationTarget=nullptr) | Audio::FSoundWavePCMWriter | |
| BeginWriteToWavFile(const TSampleBuffer<> &InSampleBuffer, const FString &FileName, const FString &FilePath, TFunction< void()> OnSuccess=[]() {}) | Audio::FSoundWavePCMWriter | |
| CancelWrite() | Audio::FSoundWavePCMWriter | |
| CheckStatus(ESoundWavePCMWriterState *OutCurrentState=nullptr) | Audio::FSoundWavePCMWriter | |
| FAsyncSoundWavePCMWriteWorker | Audio::FSoundWavePCMWriter | friend |
| FSoundWavePCMWriter(int32 InChunkSize=WriterDefaultChunkSize) | Audio::FSoundWavePCMWriter | |
| GetFinishedSoundWave() | Audio::FSoundWavePCMWriter | |
| IsDone() | Audio::FSoundWavePCMWriter | |
| Reset() | Audio::FSoundWavePCMWriter | |
| SaveFinishedSoundWaveToPath(const FString &FileName, FString InPath=FPaths::EngineContentDir()) | Audio::FSoundWavePCMWriter | |
| SynchronouslyWriteSoundWave(const TSampleBuffer<> &InSampleBuffer, const FString *FileName=nullptr, const FString *FilePath=nullptr) | Audio::FSoundWavePCMWriter | |
| SynchronouslyWriteToWavFile(const TSampleBuffer<> &InSampleBuffer, const FString &FileName, const FString &FilePath, FString *OutFilePathName=nullptr) | Audio::FSoundWavePCMWriter | |
| ~FSoundWavePCMWriter() | Audio::FSoundWavePCMWriter |