UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::TCircularAudioBuffer< SampleType, Alignment > Member List

This is the complete list of members for Audio::TCircularAudioBuffer< SampleType, Alignment >, including all inherited members.

Empty()Audio::TCircularAudioBuffer< SampleType, Alignment >inline
GetCapacity() constAudio::TCircularAudioBuffer< SampleType, Alignment >inline
Num() constAudio::TCircularAudioBuffer< SampleType, Alignment >inline
operator=(const TCircularAudioBuffer< SampleType, Alignment > &InOther)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
Peek(SampleType *OutBuffer, uint32 NumSamples) constAudio::TCircularAudioBuffer< SampleType, Alignment >inline
Peek(SampleType &OutElement) constAudio::TCircularAudioBuffer< SampleType, Alignment >inline
PeekInPlace(uint32 NumSamples) constAudio::TCircularAudioBuffer< SampleType, Alignment >inline
Pop(SampleType *OutBuffer, uint32 NumSamples)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
Pop(uint32 NumSamples)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
Pop()Audio::TCircularAudioBuffer< SampleType, Alignment >inline
PopInPlace(uint32 NumSamples)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
Push(TArrayView< const SampleType > InBuffer)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
Push(const SampleType *InBuffer, uint32 NumSamples)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
Push(const SampleType &InElement)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
Push(SampleType &&InElement)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
PushZeros(uint32 NumSamplesOfZeros)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
Remainder() constAudio::TCircularAudioBuffer< SampleType, Alignment >inline
Reserve(uint32 InMinimumCapacity, bool bRetainExistingSamples)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
Reset(uint32 InCapacity=0)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
SetCapacity(uint32 InCapacity)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
SetNum(uint32 NumSamples, bool bRetainOldestSamples=false)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
TCircularAudioBuffer()Audio::TCircularAudioBuffer< SampleType, Alignment >inline
TCircularAudioBuffer(const TCircularAudioBuffer< SampleType, Alignment > &InOther)Audio::TCircularAudioBuffer< SampleType, Alignment >inline
TCircularAudioBuffer(uint32 InCapacity)Audio::TCircularAudioBuffer< SampleType, Alignment >inline