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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for BuildPatchServices::IChunkDataSerialization, including all inherited members.
| DecompressValidatedRead(const FChunkHeader &InHeader, FMutableMemoryView InDestionationBuffer, const FUniqueBuffer &InCompressedBuffer) const =0 | BuildPatchServices::IChunkDataSerialization | pure virtual |
| InjectShaToChunkData(TArray< uint8 > &Memory, const FSHAHash &ShaHashData) const =0 | BuildPatchServices::IChunkDataSerialization | pure virtual |
| LoadFromArchive(FArchive &Archive, EChunkLoadResult &OutLoadResult) const =0 | BuildPatchServices::IChunkDataSerialization | pure virtual |
| LoadFromFile(const FString &Filename, EChunkLoadResult &OutLoadResult) const =0 | BuildPatchServices::IChunkDataSerialization | pure virtual |
| LoadFromMemory(const TArray< uint8 > &Memory, EChunkLoadResult &OutLoadResult) const =0 | BuildPatchServices::IChunkDataSerialization | pure virtual |
| SaveToArchive(FArchive &Archive, const IChunkDataAccess *ChunkDataAccess) const =0 | BuildPatchServices::IChunkDataSerialization | pure virtual |
| SaveToArchiveUncompressed(FArchive &Archive, const IChunkDataAccess *ChunkDataAccess) const | BuildPatchServices::IChunkDataSerialization | inlinevirtual |
| SaveToFile(const FString &Filename, const IChunkDataAccess *ChunkDataAccess) const =0 | BuildPatchServices::IChunkDataSerialization | pure virtual |
| SaveToMemory(TArray< uint8 > &Memory, const IChunkDataAccess *ChunkDataAccess) const =0 | BuildPatchServices::IChunkDataSerialization | pure virtual |
| ValidateAndRead(FArchive &InArchive, FMutableMemoryView InDestinationBuffer, FChunkHeader &OutHeader, FUniqueBuffer &OutCompressedBuffer) const =0 | BuildPatchServices::IChunkDataSerialization | pure virtual |
| ~IChunkDataSerialization() | BuildPatchServices::IChunkDataSerialization | inlinevirtual |