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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for Chaos::FPBDJointSolver, including all inherited members.
| ApplyConstraints(const FReal Dt, const FReal InSolverStiffness, const FPBDJointSolverSettings &SolverSettings, const FPBDJointSettings &JointSettings) | Chaos::FPBDJointSolver | |
| ApplyProjections(const FReal Dt, const FPBDJointSolverSettings &SolverSettings, const FPBDJointSettings &JointSettings, const bool bLastIteration) | Chaos::FPBDJointSolver | |
| ApplyVelocityConstraints(const FReal Dt, const FReal InSolverStiffness, const FPBDJointSolverSettings &SolverSettings, const FPBDJointSettings &JointSettings) | Chaos::FPBDJointSolver | |
| Body(int32 BodyIndex) | Chaos::FPBDJointSolver | inline |
| Body(int32 BodyIndex) const | Chaos::FPBDJointSolver | inline |
| Body0() | Chaos::FPBDJointSolver | inline |
| Body0() const | Chaos::FPBDJointSolver | inline |
| Body1() | Chaos::FPBDJointSolver | inline |
| Body1() const | Chaos::FPBDJointSolver | inline |
| Deinit() | Chaos::FPBDJointSolver | |
| FPBDJointSolver() | Chaos::FPBDJointSolver | inline |
| GetAngularViolation() const | Chaos::FPBDJointSolver | inline |
| GetLinearViolationSq() const | Chaos::FPBDJointSolver | inline |
| GetNetAngularImpulse() const | Chaos::FPBDJointSolver | inline |
| GetNetLinearImpulse() const | Chaos::FPBDJointSolver | inline |
| Init(const FReal Dt, const FPBDJointSolverSettings &SolverSettings, const FPBDJointSettings &JointSettings, const FRigidTransform3 &XL0, const FRigidTransform3 &XL1) | Chaos::FPBDJointSolver | |
| InvI(int32 BodyIndex) const | Chaos::FPBDJointSolver | inline |
| InvM(int32 BodyIndex) const | Chaos::FPBDJointSolver | inline |
| IsBroken() const | Chaos::FPBDJointSolver | inline |
| IsDynamic(int32 BodyIndex) const | Chaos::FPBDJointSolver | inline |
| IsViolating() const | Chaos::FPBDJointSolver | inline |
| MaxConstrainedBodies | Chaos::FPBDJointSolver | static |
| P(int BodyIndex) const | Chaos::FPBDJointSolver | inline |
| Q(int BodyIndex) const | Chaos::FPBDJointSolver | inline |
| R(int BodyIndex) const | Chaos::FPBDJointSolver | inline |
| RequiresSolve() const | Chaos::FPBDJointSolver | inline |
| SetIsBroken(const bool bInIsBroken) | Chaos::FPBDJointSolver | inline |
| SetIsViolating(const bool bInIsViolating) | Chaos::FPBDJointSolver | inline |
| SetShockPropagationScales(const FReal InvMScale0, const FReal InvMScale1, const FReal Dt) | Chaos::FPBDJointSolver | |
| SetSolverBodies(FSolverBody *SolverBody0, FSolverBody *SolverBody1) | Chaos::FPBDJointSolver | inline |
| Update(const FReal Dt, const FPBDJointSolverSettings &SolverSettings, const FPBDJointSettings &JointSettings) | Chaos::FPBDJointSolver | |
| UpdateMasses(const FReal InvMassScale0, const FReal InvMassScale1) | Chaos::FPBDJointSolver | |
| V(int BodyIndex) const | Chaos::FPBDJointSolver | inline |
| W(int BodyIndex) const | Chaos::FPBDJointSolver | inline |
| X(int BodyIndex) const | Chaos::FPBDJointSolver | inline |