UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor > Member List

This is the complete list of members for Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >, including all inherited members.

ActorLocalToParticleLocal(T_PARTICLEHANDLE Particle, const FRigidTransform3 &ActorLocalT)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
ActorWorldToParticleWorld(T_PARTICLEHANDLE Particle, const FRigidTransform3 &ActorWorldT)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
AddForceAtPositionLocal(T_PARTICLEHANDLE Particle, const FVec3 &LocalForce, const FVec3 &LocalPosition)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
AddForceAtPositionWorld(T_PARTICLEHANDLE Particle, const FVec3 &Force, const FVec3 &Position)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
GetActorWorldTransform(T_PARTICLEHANDLE Particle)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
GetCoMWorldPosition(T_PARTICLEHANDLE Particle)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
GetCoMWorldPosition(TPBDRigidParticles< FReal, 3 > &Particles, const int32 Index)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
GetCoMWorldRotation(T_PARTICLEHANDLE Particle)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
GetCoMWorldRotation(TPBDRigidParticles< FReal, 3 > &Particles, const int32 Index)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
GetCoMWorldTransform(T_PARTICLEHANDLE Particle)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
GetPreviousVelocityAtCoMRelativePosition(T_PARTICLEHANDLE Particle, const FVec3 &RelPos)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
GetVelocityAtCoMRelativePosition(T_PARTICLEHANDLE Particle, const FVec3 &RelPos)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
GetWorldInertia(T_PARTICLEHANDLE Particle)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
GetWorldInvInertia(T_PARTICLEHANDLE Particle)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
ParticleLocalToCoMLocal(T_PARTICLEHANDLE Particle, const FVec3 &P)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
ParticleLocalToCoMLocal(T_PARTICLEHANDLE Particle, const FRotation3 &Q)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
ParticleLocalToCoMLocal(T_PARTICLEHANDLE Particle, const FRigidTransform3 &T)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
SetActorWorldTransform(T_PARTICLEHANDLE Particle, const FRigidTransform3 &ActorWorldT)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
SetCoMWorldTransform(T_PARTICLEHANDLE Particle, const FVec3 &PCoM, const FRotation3 &QCoM)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic
SetCoMWorldTransform(TPBDRigidParticles< FReal, 3 > &Particles, const int32 Index, const FVec3 &PCoM, const FRotation3 &QCoM)Chaos::FParticleUtilities_ActorSpace< TSpatialAccessor >inlinestatic