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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for Chaos::FPhysicsObjectCollisionInterface< Id >, including all inherited members.
| FPhysicsObjectCollisionInterface(FReadPhysicsObjectInterface< Id > &InInterface) | Chaos::FPhysicsObjectCollisionInterface< Id > | inlineexplicit |
| LineTrace(TArrayView< const FConstPhysicsObjectHandle > InObjects, const FVector &WorldStart, const FVector &WorldEnd, bool bTraceComplex, TRaycastHit &OutBestHit) | Chaos::FPhysicsObjectCollisionInterface< Id > | inline |
| PhysicsObjectOverlap(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex) | Chaos::FPhysicsObjectCollisionInterface< Id > | |
| PhysicsObjectOverlap(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex, TArray< TOverlapHit > &OutOverlaps) | Chaos::FPhysicsObjectCollisionInterface< Id > | inline |
| PhysicsObjectOverlapWithAABB(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex, const FVector &Tolerance, FBox &OutOverlap) | Chaos::FPhysicsObjectCollisionInterface< Id > | |
| PhysicsObjectOverlapWithAABBIntersections(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex, const FVector &Tolerance, TArray< FBox > &Intersections) | Chaos::FPhysicsObjectCollisionInterface< Id > | |
| PhysicsObjectOverlapWithAABBSize(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex, const FVector &Tolerance, FVector &OutOverlapSize) | Chaos::FPhysicsObjectCollisionInterface< Id > | |
| PhysicsObjectOverlapWithMTD(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex, FMTDInfo &OutMTD) | Chaos::FPhysicsObjectCollisionInterface< Id > | |
| ShapeOverlap(TArrayView< const FConstPhysicsObjectHandle > InObjects, const Chaos::FImplicitObject &InGeom, const FTransform &GeomTransform, TArray< TOverlapHit > &OutOverlaps) | Chaos::FPhysicsObjectCollisionInterface< Id > | inline |
| ShapeOverlapWithMTD(TArrayView< const FConstPhysicsObjectHandle > InObjects, const Chaos::FImplicitObject &InGeom, const FTransform &GeomTransform, TArray< TOverlapHit > &OutOverlaps, FMTDInfo *MTD) | Chaos::FPhysicsObjectCollisionInterface< Id > | inline |
| ShapeSweep(TArrayView< const FConstPhysicsObjectHandle > InObjects, const Chaos::FImplicitObject &InGeom, const FTransform &StartTM, const FVector &EndPos, const FSweepParameters &Params, TSweepHit &OutBestHit) | Chaos::FPhysicsObjectCollisionInterface< Id > | inline |