UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FPhysicsObjectCollisionInterface< Id > Member List

This is the complete list of members for Chaos::FPhysicsObjectCollisionInterface< Id >, including all inherited members.

FPhysicsObjectCollisionInterface(FReadPhysicsObjectInterface< Id > &InInterface)Chaos::FPhysicsObjectCollisionInterface< Id >inlineexplicit
LineTrace(TArrayView< const FConstPhysicsObjectHandle > InObjects, const FVector &WorldStart, const FVector &WorldEnd, bool bTraceComplex, TRaycastHit &OutBestHit)Chaos::FPhysicsObjectCollisionInterface< Id >inline
PhysicsObjectOverlap(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex)Chaos::FPhysicsObjectCollisionInterface< Id >
PhysicsObjectOverlap(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex, TArray< TOverlapHit > &OutOverlaps)Chaos::FPhysicsObjectCollisionInterface< Id >inline
PhysicsObjectOverlapWithAABB(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex, const FVector &Tolerance, FBox &OutOverlap)Chaos::FPhysicsObjectCollisionInterface< Id >
PhysicsObjectOverlapWithAABBIntersections(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex, const FVector &Tolerance, TArray< FBox > &Intersections)Chaos::FPhysicsObjectCollisionInterface< Id >
PhysicsObjectOverlapWithAABBSize(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex, const FVector &Tolerance, FVector &OutOverlapSize)Chaos::FPhysicsObjectCollisionInterface< Id >
PhysicsObjectOverlapWithMTD(const FConstPhysicsObjectHandle ObjectA, const FTransform &InTransformA, const FConstPhysicsObjectHandle ObjectB, const FTransform &InTransformB, bool bTraceComplex, FMTDInfo &OutMTD)Chaos::FPhysicsObjectCollisionInterface< Id >
ShapeOverlap(TArrayView< const FConstPhysicsObjectHandle > InObjects, const Chaos::FImplicitObject &InGeom, const FTransform &GeomTransform, TArray< TOverlapHit > &OutOverlaps)Chaos::FPhysicsObjectCollisionInterface< Id >inline
ShapeOverlapWithMTD(TArrayView< const FConstPhysicsObjectHandle > InObjects, const Chaos::FImplicitObject &InGeom, const FTransform &GeomTransform, TArray< TOverlapHit > &OutOverlaps, FMTDInfo *MTD)Chaos::FPhysicsObjectCollisionInterface< Id >inline
ShapeSweep(TArrayView< const FConstPhysicsObjectHandle > InObjects, const Chaos::FImplicitObject &InGeom, const FTransform &StartTM, const FVector &EndPos, const FSweepParameters &Params, TSweepHit &OutBestHit)Chaos::FPhysicsObjectCollisionInterface< Id >inline