UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FReadPhysicsObjectInterface< Id > Member List

This is the complete list of members for Chaos::FReadPhysicsObjectInterface< Id >, including all inherited members.

AreAllDisabled(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
AreAllDynamic(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
AreAllDynamicOrSleeping(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
AreAllKinematic(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
AreAllRigidBody(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
AreAllShapesQueryEnabled(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
AreAllSleeping(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
AreAllValid(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
CreateAccelerationStructureHandle(const FConstPhysicsObjectHandle Handle)Chaos::FReadPhysicsObjectInterface< Id >
FPhysicsObjectInterfaceChaos::FReadPhysicsObjectInterface< Id >friend
FReadPhysicsObjectInterface()=defaultChaos::FReadPhysicsObjectInterface< Id >protected
GetAllParticles(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
GetAllRigidParticles(TArrayView< const FConstPhysicsObjectHandle > InObjects, bool bIncludeNulls=false)Chaos::FReadPhysicsObjectInterface< Id >
GetAllShapes(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
GetAllThreadShapes(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
GetBounds(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
GetClosestPhysicsBodyFromLocation(TArrayView< const FConstPhysicsObjectHandle > InObjects, const FVector &WorldLocation)Chaos::FReadPhysicsObjectInterface< Id >
GetClusterHierarchyLevel(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetCoM(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetGeometry(const FConstPhysicsObjectHandle Handle)Chaos::FReadPhysicsObjectInterface< Id >
GetKinematicParticle(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetMass(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
GetParticle(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetR(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetRigidParticle(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetRootObject(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetSpatialIndex(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetTransform(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetUserDefinedEntity(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetV(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetVAtPoint(const FConstPhysicsObjectHandle Object, const FVector &Point)Chaos::FReadPhysicsObjectInterface< Id >
GetW(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetWorldBounds(TArrayView< const FConstPhysicsObjectHandle > InObjects)Chaos::FReadPhysicsObjectInterface< Id >
GetWorldCoM(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
GetX(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
HasChildren(const FConstPhysicsObjectHandle Object)Chaos::FReadPhysicsObjectInterface< Id >
VisitEveryShape(TArrayView< const FConstPhysicsObjectHandle > InObjects, TFunctionRef< bool(const FConstPhysicsObjectHandle, TThreadShapeInstance< Id > *)> Lambda)Chaos::FReadPhysicsObjectInterface< Id >