| FCollisionsArray typedef | Chaos::FSingleShapePairCollisionDetector | |
| FSingleShapePairCollisionDetector(FGeometryParticleHandle *InParticle0, const FPerShapeData *InShape0, FGeometryParticleHandle *InParticle1, const FPerShapeData *InShape1, const Private::FCollisionSortKey &InCollisionSortKey, const EContactShapesType InShapePairType, FParticlePairMidPhase &MidPhase) | Chaos::FSingleShapePairCollisionDetector | |
| FSingleShapePairCollisionDetector(FSingleShapePairCollisionDetector &&R) | Chaos::FSingleShapePairCollisionDetector | |
| FSingleShapePairCollisionDetector(const FSingleShapePairCollisionDetector &R)=delete | Chaos::FSingleShapePairCollisionDetector | |
| GenerateCollision(const FReal CullDistance, const FReal Dt, const FCollisionContext &Context) | Chaos::FSingleShapePairCollisionDetector | inline |
| GenerateCollision(const FRealSingle Dt, const FRealSingle CullDistance, const FVec3f &RelativeMovement, const FCollisionContext &Context) | Chaos::FSingleShapePairCollisionDetector | |
| GenerateCollisionCCD(const bool bEnableCCDSweep, const FReal CullDistance, const FReal Dt, const FCollisionContext &Context) | Chaos::FSingleShapePairCollisionDetector | inline |
| GenerateCollisionCCD(const FRealSingle Dt, const FRealSingle CullDistance, const FVec3f &RelativeMovement, const bool bEnableCCDSweep, const FCollisionContext &Context) | Chaos::FSingleShapePairCollisionDetector | |
| GetConstraint() const | Chaos::FSingleShapePairCollisionDetector | inline |
| GetConstraint() | Chaos::FSingleShapePairCollisionDetector | inline |
| GetParticle0() const | Chaos::FSingleShapePairCollisionDetector | inline |
| GetParticle0() | Chaos::FSingleShapePairCollisionDetector | inline |
| GetParticle1() const | Chaos::FSingleShapePairCollisionDetector | inline |
| GetParticle1() | Chaos::FSingleShapePairCollisionDetector | inline |
| GetShape0() const | Chaos::FSingleShapePairCollisionDetector | inline |
| GetShape1() const | Chaos::FSingleShapePairCollisionDetector | inline |
| IsUsedSince(const int32 Epoch) const | Chaos::FSingleShapePairCollisionDetector | inline |
| operator=(const FSingleShapePairCollisionDetector &R)=delete | Chaos::FSingleShapePairCollisionDetector | |
| SetCollision(const FPBDCollisionConstraint &Constraint, const FCollisionContext &Context) | Chaos::FSingleShapePairCollisionDetector | |
| WakeCollision(const int32 SleepEpoch, const int32 CurrentEpoch) | Chaos::FSingleShapePairCollisionDetector | |
| ~FSingleShapePairCollisionDetector() | Chaos::FSingleShapePairCollisionDetector | |