UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FSolverSerializer Member List

This is the complete list of members for Chaos::FSolverSerializer, including all inherited members.

ApplySerializedStateToConstraint(FConstraintHandle *ConstraintHandlePtr, FSerializedDataBuffer &InSerializedData)Chaos::FSolverSerializer
ApplySerializedStateToConstraint(FConstraintBase *ConstraintPtr, FSerializedDataBuffer &InSerializedData)Chaos::FSolverSerializer
ApplySerializedStateToJointConstraint(FPBDJointConstraintHandle *ConstraintHandlePtr, FSerializedDataBuffer &InSerializedData)Chaos::FSolverSerializer
ApplySerializedStateToJointConstraint(FJointConstraint *ConstraintPtr, FSerializedDataBuffer &InSerializedData)Chaos::FSolverSerializer
ApplySerializedStateToParticle(FGeometryParticleHandle *InParticleHandle, FSerializedDataBuffer &InSerializedData)Chaos::FSolverSerializer
ApplySerializedStateToParticle(FGeometryParticleHandle *InParticleHandle, const FChaosVDParticleDataWrapper &InParticleState)Chaos::FSolverSerializer
ApplySerializedStateToParticle(FGeometryParticle *GTParticle, FSerializedDataBuffer &InSerializedData)Chaos::FSolverSerializer
ApplySerializedStateToParticle(FGeometryParticle *GTParticle, const FChaosVDParticleDataWrapper &InParticleState)Chaos::FSolverSerializer
FSolverSerializer(FPBDRigidsSolver *InSolver)Chaos::FSolverSerializer
PopPendingInternalSerializedStateForProxy(IPhysicsProxyBase *Proxy)Chaos::FSolverSerializer
PopulateFromSerializedBuffer(const FSerializedDataBuffer &InSerializedData)Chaos::FSolverSerializer
PushPendingInternalSerializedStateForProxy(IPhysicsProxyBase *Proxy, FSerializedDataBufferPtr &&InState)Chaos::FSolverSerializer
SerializeConstraintStateToBuffer(FConstraintHandle *ConstraintHandlePtr, FSerializedDataBuffer &OutSerializedData)Chaos::FSolverSerializer
SerializeConstraintStateToBuffer(FConstraintBase *GTConstraintPtr, FSerializedDataBuffer &OutSerializedData)Chaos::FSolverSerializer
SerializeParticleStateToBuffer(FGeometryParticleHandle *InParticleHandle, FSerializedDataBuffer &OutSerializedData)Chaos::FSolverSerializer
SerializeParticleStateToBuffer(FGeometryParticle *GTParticle, FSerializedDataBuffer &OutSerializedData)Chaos::FSolverSerializer
SerializeToBuffer(FSerializedDataBuffer &OutSerializedData)Chaos::FSolverSerializer