UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::Softs::FPBDBendingConstraints Member List

This is the complete list of members for Chaos::Softs::FPBDBendingConstraints, including all inherited members.

AngleIsBuckled(const FSolverReal Angle, const FSolverReal RestAngle) constChaos::Softs::FPBDBendingConstraintsBaseinline
AngleIsBuckled(const FSolverReal Angle, const int32 ConstraintIndex) constChaos::Softs::FPBDBendingConstraintsBaseinline
Apply(SolverParticlesOrRange &InParticles, const FSolverReal Dt) constChaos::Softs::FPBDBendingConstraints
Apply(SolverParticlesOrRange &Particles, const FSolverReal Dt) constChaos::Softs::FPBDBendingConstraints
ApplyProperties(const FSolverReal Dt, const int32 NumIterations)Chaos::Softs::FPBDBendingConstraintsBaseinline
BucklingRatioChaos::Softs::FPBDBendingConstraintsBaseprotected
CalcAngle(const FSolverVec3 &P1, const FSolverVec3 &P2, const FSolverVec3 &P3, const FSolverVec3 &P4)Chaos::Softs::FPBDBendingConstraintsBaseinlinestatic
CalcGradients(const FSolverVec3 &P1, const FSolverVec3 &P2, const FSolverVec3 &P3, const FSolverVec3 &P4, FSolverReal *OutAngle=nullptr)Chaos::Softs::FPBDBendingConstraintsBaseinlineprotectedstatic
CalculateRestAngles(const TConstArrayView< FSolverVec3 > &InPositions, int32 InParticleOffset, int32 InParticleCount, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType)Chaos::Softs::FPBDBendingConstraintsBaseprotected
ConstraintSharedEdgesChaos::Softs::FPBDBendingConstraintsBaseprotected
ERestAngleConstructionType enum nameChaos::Softs::FPBDBendingConstraintsBase
FPBDBendingConstraints(const FSolverParticlesRange &InParticles, TArray< TVec4< int32 > > &&InConstraints, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection, bool bTrimKinematicConstraints=false)Chaos::Softs::FPBDBendingConstraintsinline
FPBDBendingConstraints(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 > > &&InConstraints, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection, bool bTrimKinematicConstraints=false)Chaos::Softs::FPBDBendingConstraintsinline
FPBDBendingConstraints(const FSolverParticles &InParticles, int32 ParticleOffset, int32 ParticleCount, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingRatioMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType, bool bTrimKinematicConstraints=false)Chaos::Softs::FPBDBendingConstraintsinline
FPBDBendingConstraints(const FSolverParticles &InParticles, int32 ParticleOffset, int32 ParticleCount, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const FSolverVec2 &InStiffness, const FSolverReal InBucklingRatio, const FSolverVec2 &InBucklingStiffness, bool bTrimKinematicConstraints=false)Chaos::Softs::FPBDBendingConstraintsinline
FPBDBendingConstraintsBase(const FSolverParticlesRange &InParticles, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingRatioMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness)Chaos::Softs::FPBDBendingConstraintsBaseinline
FPBDBendingConstraintsBase(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingRatioMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness)Chaos::Softs::FPBDBendingConstraintsBaseinline
FPBDBendingConstraintsBase(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const FSolverVec2 &InStiffness, const FSolverReal InBucklingRatio, const FSolverVec2 &InBucklingStiffness, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness)Chaos::Softs::FPBDBendingConstraintsBaseinline
GetConstraints() constChaos::Softs::FPBDBendingConstraintsBaseinline
GetConstraintsPerColorStartIndex() constChaos::Softs::FPBDBendingConstraintsinline
GetGradients(const SolverParticlesOrRange &InParticles, const int32 i) constChaos::Softs::FPBDBendingConstraintsBaseinline
GetIsBuckled() constChaos::Softs::FPBDBendingConstraintsBaseinline
GetRestAngles() constChaos::Softs::FPBDBendingConstraintsBaseinline
GetScalingFactor(const SolverParticlesOrRange &InParticles, const int32 i, const TStaticArray< FSolverVec3, 4 > &Grads, const FSolverReal ExpStiffnessValue, const FSolverReal ExpBucklingValue) constChaos::Softs::FPBDBendingConstraintsBaseinline
Init(const SolverParticlesOrRange &InParticles)Chaos::Softs::FPBDBendingConstraintsBase
Init(const SolverParticlesOrRange &InParticles)Chaos::Softs::FPBDBendingConstraintsBase
InitColor(const SolverParticlesOrRange &InParticles)Chaos::Softs::FPBDBendingConstraints
IsBuckledChaos::Softs::FPBDBendingConstraintsBaseprotected
IsEnabled(const FCollectionPropertyConstFacade &PropertyCollection)Chaos::Softs::FPBDBendingConstraintsinlinestatic
ResetRestLengths(const TConstArrayView< FSolverVec3 > &Positions, const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps)Chaos::Softs::FPBDBendingConstraintsinline
RestAnglesChaos::Softs::FPBDBendingConstraintsBaseprotected
SafeDivide(const TNum &Numerator, const FSolverReal &Denominator)Chaos::Softs::FPBDBendingConstraintsBaseinlineprotectedstatic
SetProperties(const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps)Chaos::Softs::FPBDBendingConstraints
SetProperties(const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness)Chaos::Softs::FPBDBendingConstraintsinline
SetProperties(const FSolverVec2 &InStiffness, const FSolverReal InBucklingRatio, const FSolverVec2 &InBucklingStiffness)Chaos::Softs::FPBDBendingConstraintsinline
UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(BendingElementStiffness, float)Chaos::Softs::FPBDBendingConstraints
UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(BucklingRatio, float)Chaos::Softs::FPBDBendingConstraints
UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(BucklingStiffness, float)Chaos::Softs::FPBDBendingConstraints
UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(FlatnessRatio, float)Chaos::Softs::FPBDBendingConstraints
UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(RestAngle, float)Chaos::Softs::FPBDBendingConstraints
UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(RestAngleType, int32)Chaos::Softs::FPBDBendingConstraints
~FPBDBendingConstraints() overrideChaos::Softs::FPBDBendingConstraintsinlinevirtual
~FPBDBendingConstraintsBase()Chaos::Softs::FPBDBendingConstraintsBaseinlinevirtual