UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::Softs::FPBDBendingConstraintsBase Member List

This is the complete list of members for Chaos::Softs::FPBDBendingConstraintsBase, including all inherited members.

AngleIsBuckled(const FSolverReal Angle, const FSolverReal RestAngle) constChaos::Softs::FPBDBendingConstraintsBaseinline
AngleIsBuckled(const FSolverReal Angle, const int32 ConstraintIndex) constChaos::Softs::FPBDBendingConstraintsBaseinline
ApplyProperties(const FSolverReal Dt, const int32 NumIterations)Chaos::Softs::FPBDBendingConstraintsBaseinline
BucklingRatioChaos::Softs::FPBDBendingConstraintsBaseprotected
BucklingRatioWeightedChaos::Softs::FPBDBendingConstraintsBaseprotected
BucklingStiffnessChaos::Softs::FPBDBendingConstraintsBaseprotected
CalcAngle(const FSolverVec3 &P1, const FSolverVec3 &P2, const FSolverVec3 &P3, const FSolverVec3 &P4)Chaos::Softs::FPBDBendingConstraintsBaseinlinestatic
CalcGradients(const FSolverVec3 &P1, const FSolverVec3 &P2, const FSolverVec3 &P3, const FSolverVec3 &P4, FSolverReal *OutAngle=nullptr)Chaos::Softs::FPBDBendingConstraintsBaseinlineprotectedstatic
CalculateRestAngles(const TConstArrayView< FSolverVec3 > &InPositions, int32 InParticleOffset, int32 InParticleCount, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType)Chaos::Softs::FPBDBendingConstraintsBaseprotected
ConstraintsChaos::Softs::FPBDBendingConstraintsBaseprotected
ConstraintSharedEdgesChaos::Softs::FPBDBendingConstraintsBaseprotected
ERestAngleConstructionType enum nameChaos::Softs::FPBDBendingConstraintsBase
FPBDBendingConstraintsBase(const FSolverParticlesRange &InParticles, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingRatioMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness)Chaos::Softs::FPBDBendingConstraintsBaseinline
FPBDBendingConstraintsBase(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingRatioMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const TConstArrayView< FRealSingle > &RestAngleMap, const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness, const FSolverVec2 &RestAngleValue, ERestAngleConstructionType RestAngleConstructionType, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness)Chaos::Softs::FPBDBendingConstraintsBaseinline
FPBDBendingConstraintsBase(const FSolverParticles &InParticles, int32 InParticleOffset, int32 InParticleCount, TArray< TVec4< int32 > > &&InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const TConstArrayView< FRealSingle > &BucklingStiffnessMultipliers, const FSolverVec2 &InStiffness, const FSolverReal InBucklingRatio, const FSolverVec2 &InBucklingStiffness, bool bTrimKinematicConstraints=false, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness)Chaos::Softs::FPBDBendingConstraintsBaseinline
GetConstraints() constChaos::Softs::FPBDBendingConstraintsBaseinline
GetGradients(const SolverParticlesOrRange &InParticles, const int32 i) constChaos::Softs::FPBDBendingConstraintsBaseinline
GetIsBuckled() constChaos::Softs::FPBDBendingConstraintsBaseinline
GetRestAngles() constChaos::Softs::FPBDBendingConstraintsBaseinline
GetScalingFactor(const SolverParticlesOrRange &InParticles, const int32 i, const TStaticArray< FSolverVec3, 4 > &Grads, const FSolverReal ExpStiffnessValue, const FSolverReal ExpBucklingValue) constChaos::Softs::FPBDBendingConstraintsBaseinline
Init(const SolverParticlesOrRange &InParticles)Chaos::Softs::FPBDBendingConstraintsBase
Init(const SolverParticlesOrRange &InParticles)Chaos::Softs::FPBDBendingConstraintsBase
IsBuckledChaos::Softs::FPBDBendingConstraintsBaseprotected
ParticleCountChaos::Softs::FPBDBendingConstraintsBaseprotected
ParticleOffsetChaos::Softs::FPBDBendingConstraintsBaseprotected
RestAnglesChaos::Softs::FPBDBendingConstraintsBaseprotected
SafeDivide(const TNum &Numerator, const FSolverReal &Denominator)Chaos::Softs::FPBDBendingConstraintsBaseinlineprotectedstatic
SetProperties(const FSolverVec2 &InStiffness, const FSolverVec2 &InBucklingRatio, const FSolverVec2 &InBucklingStiffness)Chaos::Softs::FPBDBendingConstraintsBaseinline
SetProperties(const FSolverVec2 &InStiffness, const FSolverReal InBucklingRatio, const FSolverVec2 &InBucklingStiffness)Chaos::Softs::FPBDBendingConstraintsBaseinline
StiffnessChaos::Softs::FPBDBendingConstraintsBaseprotected
~FPBDBendingConstraintsBase()Chaos::Softs::FPBDBendingConstraintsBaseinlinevirtual