| Apply(SolverParticlesOrRange &InParticles, const FSolverReal Dt) const | Chaos::Softs::FPBDSelfCollisionSphereConstraintsBase | |
| Apply(SolverParticlesOrRange &Particles, const FSolverReal Dt) const | Chaos::Softs::FPBDSelfCollisionSphereConstraintsBase | |
| Constraints | Chaos::Softs::FPBDSelfCollisionSphereConstraintsBase | protected |
| FPBDSelfCollisionSphereConstraints(const int32 InOffset, const int32 InNumParticles, const TMap< FString, const TSet< int32 > * > &VertexSets, const FCollectionPropertyConstFacade &PropertyCollection) | Chaos::Softs::FPBDSelfCollisionSphereConstraints | inline |
| FPBDSelfCollisionSphereConstraintsBase(const int32 InOffset, const int32 InNumParticles, const TSet< int32 > *InVertexSetNoOffset, const TArray< FSolverVec3 > *InReferencePositions, const FSolverReal InRadius, const FSolverReal InStiffness) | Chaos::Softs::FPBDSelfCollisionSphereConstraintsBase | |
| GetConstraints() const | Chaos::Softs::FPBDSelfCollisionSphereConstraintsBase | inline |
| GetRadius() const | Chaos::Softs::FPBDSelfCollisionSphereConstraintsBase | inline |
| GetVertexSet() const | Chaos::Softs::FPBDSelfCollisionSphereConstraintsBase | inline |
| Init(const SolverParticlesOrRange &Particles) | Chaos::Softs::FPBDSelfCollisionSphereConstraintsBase | |
| Init(const SolverParticlesOrRange &Particles) | Chaos::Softs::FPBDSelfCollisionSphereConstraintsBase | |
| IsEnabled(const FCollectionPropertyConstFacade &PropertyCollection) | Chaos::Softs::FPBDSelfCollisionSphereConstraints | inlinestatic |
| SetProperties(const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, const TSet< int32 > * > &VertexSets) | Chaos::Softs::FPBDSelfCollisionSphereConstraints | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(SelfCollisionSphereSetName, bool) | Chaos::Softs::FPBDSelfCollisionSphereConstraints | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(SelfCollisionSphereRadius, float) | Chaos::Softs::FPBDSelfCollisionSphereConstraints | |
| UE_CHAOS_DECLARE_INDEXLESS_PROPERTYCOLLECTION_NAME(SelfCollisionSphereStiffness, float) | Chaos::Softs::FPBDSelfCollisionSphereConstraints | |
| ~FPBDSelfCollisionSphereConstraintsBase() | Chaos::Softs::FPBDSelfCollisionSphereConstraintsBase | inlinevirtual |